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How to I get her to hide in hamper like in rebounding with bad?

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Hey how do you add sound or music?

Hey everyone- I seem to be having a bit of trouble with zooms, zones, placing characters and spot directing. I have watched all of Joseph Evans videos, but I still am having some difficulty. Does anyone have any suggestions if there is anything else I can watch or read to help me learn more?

Have a look here:

Check this thread for helpful topics :slight_smile:

1 Like

Hey! So I need help with this.
I’m making a dress-up game and using the label dressup1 and goto dressup1 to return. I don’t get any errors (most likely because I’m using a background that hasn’t been approved yet). So, when I choose the outfit and press “no” to use goto dressup1, it doesn’t go back to the first 3 clothing choices. It just randomly stops. I am also doing this inside of an “if”.

if (dedricyes1) {

INT. EURO HOTEL ROOM FLIPPED - DAY

@YOU changes into towel1

@YOU changes hair into Beach Wave Hair

@YOU spot 1.112 156 110 in zone 3 AND YOU faces right AND YOU starts shiftweight

@cut to zone 3

@zoom reset

&zoom on 787 25 to 128% in 5

@transition fade in black in 3

@YOU is dustoff_loop

label dressup1

    YOU (shiftweight)
(|italic|I didn't bring any clothes with me. Let's see what Dedric's got.)

choice “Baggy and Beautiful” {

@YOU is dustoff_loop

@pause for a beat

@pause for a beat

@YOU changes into dedric1girl

@pause for a beat

@YOU is strike_a_pose

@pause for a beat

    YOU (primp_condescend)
(|italic|Is this what I really want?)

choice “Yes” {
continue
} “No” {
goto dressup1
}

} “Tanktop Summer Breeze” {

@YOU is dustoff_loop

@pause for a beat

@pause for a beat

@YOU changes into dedric2girl

@pause for a beat

@YOU is strike_a_pose

@pause for a beat

    YOU (primp_condescend)
(|italic|Is this what I really want?)

choice “Yes” {
continue
} “No” {
goto dressup1

}

} “Marco Polo” {

@YOU is dustoff_loop

@pause for a beat

@pause for a beat

@YOU changes into dedric3girl

@pause for a beat

@YOU is strike_a_pose

@pause for a beat

    YOU (primp)
(|italic|Is this what I really want?)

choice “Yes” {
continue
} “No” {
goto dressup1

}

}

@YOU is dustoff_loop

@YOU walks to spot 1.112 -65 69 in 3

@transition fade out black in 2

} elif (dedricno1) {

} elif (dedricfriendship1) {

}

Hi
Does anyone know where I can find a “Funeral” Background for my story? I need one ASAP

You can’t have labels inside of the choices, so this won’t work.
Use goto dressup1 inside if
and change the last one to else instead of elif

Hi, how do you make a character appears before you finished the pan to zone command? My char always just suddenly pop up on screen after the pan finished. It looks like they appear out of nowhere. Also the juvie tenderness music doesn’t play. Here’s the code that I use :

@transition fade out black 2.0
INT. TEEN SISTER’S BEDROOM - DAY
music juvie_tenderness
@pan to zone 3 in 3.5
@JORDAN changes into White PJs
&JORDAN spot 0.914 -164 397
&JORDAN faces left
&JORDAN is idle_lay_exhausted_loop

Any ideas how to fix this? thanks

@ellenab,

Put all of your & commands for the character before the pan.

ie:
@transition fade out black 2.0
INT. TEEN SISTER’S BEDROOM - DAY
music juvie_tenderness
@-JORDAN changes into White PJs
&JORDAN spot 0.914 -164 397
&JORDAN faces left
&JORDAN is idle_lay_exhausted_loop
@pan to zone 3 in 3.5

Thanks for the reply! But I already tried that and for some reason the character ended up in zone 1?

@ellenab,

Add the zone to the spot.

ie:
@transition fade out black 2.0
INT. TEEN SISTER’S BEDROOM - DAY
music juvie_tenderness
@-JORDAN changes into White PJs
&JORDAN spot 0.914 -164 397 in zone 3
&JORDAN faces left
&JORDAN is idle_lay_exhausted_loop
@pan to zone 3 in 3.5

1 Like

Ohhh, I see. Thankyou so much!
As for the music not playing, do you have any idea why?

@ellenab,

I’m not sure why it isn’t working. I checked in my portal and it is working on my web previewer.

I see, thanks for the help!

Does that mean I literally change ‘goto dressup1’ to ‘goto dressup1 inside if’?
In that case, I used that but it gives me the error: “Your label may not contain a space.”

Yes, if you need a different dress up for each condition just do this:

if (dedricyes1) {
#scene
goto dressup1
} elif (dedricno1) {
#scene
goto dressup2
} else {
#scene
goto dressup3
}

Just make sure after each dress up your character go to the scene you want so you may use if/elif/else again

Okay, so it seems what you told me worked, but now I want to continue the scene. I want to go back into the if, so how do I do that without putting a label?

INT. EURO HOTEL ROOM FLIPPED - DAY

@YOU changes into towel1

@YOU changes hair into Beach Wave Hair

@YOU spot 1.112 156 110 in zone 3 AND YOU faces right AND YOU starts shiftweight

@cut to zone 3

@zoom reset

&zoom on 787 25 to 128% in 5

@transition fade in black in 3

@YOU is dustoff_loop

goto dressup1

@YOU is dustoff_loop

@YOU walks to spot 1.112 -65 69 in 3

@transition fade out black in 2

} elif (dedricno1) {

} else {

}

label dressup1
YOU (shiftweight)
(|italic|I didn’t bring any clothes with me… Let’s see what Dedric’s got.)
choice “Can’t go wrong with a fancy shirt” {

@YOU is dustoff_loop

@pause for a beat

@pause for a beat

@YOU changes into dedric1girl

@pause for a beat

goto dressup1

} “Baggy and beautiful” {

@YOU is dustoff_loop

@pause for a beat

@pause for a beat

@YOU changes into dedric2girl

@pause for a beat

goto dressup1

} “Marco polo” {

@YOU is dustoff_loop

@pause for a beat

@pause for a beat

@YOU changes into dedric3girl

@pause for a beat

goto dressup1

} “As good as it gets” {
continue
}

In each dressing game if the outfit gets approved write goto continue

Then carry on with conditions:
label continue

if (dedricyes1) {
#scene

} elif (dedricno1) {
#scene

} else {
#scene

}