Rude’s Here to Help! Ask your questions babes 💙

unfortunately, you can’t :neutral_face: but support here!

Hey! I’m trying to make a mini game where the reader has to decide where to put some pieces of a jigsaw. I’m getting an error saying that some labels are false or not used, I honestly don’t know what’s up with it! I’d appreciate your help so much! Here’s the coding: INT. PM with PM-BL to 1.000 170 390 with PM-BR to 1.000 4 398 with PM-TL to 1.000 137 -8 with PM-TR to 1.000 -3 5 with TRIANGLES to 1.000 0 0 with BRB to 1.000 4 398 with BLB to 1.000 170 390 with TRB to 1.000 -3 5 with TLB to 1.000 137 -8
@speechbubble is 167 285 to 100%
NARRATOR
Complete the rectangle to unlock the phone.

label GAMESTART

&overlay TRIANGLES moves to layer 1
&overlay TRIANGLES opacity 0.2 in 0.7 THEN overlay TRIANGLES opacity 0.8 in 0.7 loop INFINITE times
&overlay PM-BR moves to layer 2
&overlay PM-TR moves to layer 2
&overlay PM-BL moves to layer 2
&overlay PM-TL moves to layer 2
&overlay TLB moves to layer 3
&overlay TLB opacity 0 in 0
&overlay TRB moves to layer 3
&overlay TRB opacity 0 in 0
&overlay BLB moves to layer 3
&overlay BLB opacity 0 in 0
&overlay BRB moves to layer 3
&overlay BRB opacity 0 in 0

@overlay TRB opacity 1 in 0.5 THEN overlay TRB opacity 0 in 0.5 loop 3 times
NARRATOR
Can you figure out where the pieces should be?
###TOP RIGHT###
choice
“Top Left” {
@overlay PM-TR shifts to 1.000 4 191 in 1.3
sound incorrect_buzzer
NARRATOR
Try again!
goto GAMESTART
}
“Top Right” {
@overlay PM-TR shifts to 1.000 136 202 in 1.3
&overlay TRB shifts to 1.000 136 202 in 1.3 THEN overlay TRB opacity 1 in 0.5 THEN 0 in 0.5 loop 2 times
sound bell_clerk
NARRATOR (OLLIE)
We’re getting somewhere Kenni…
label toprightpiece
@pause for 0
}

###BOTTOM LEFT###
label BOTTOMLEFT
@overlay PM-TR shifts to 1.000 136 202 in 0
@overlay BLB opacity 1 in 0.5 THEN overlay BLB opacity 0 in 0. loop 2 times
NARRATOR (KENDRA)
Phones aren’t usually this hard to unlock right?

    NARRATOR (OLLIE)
Yeah, someone's hiding something...

choice
“Bottom Left” {
@overlay PM-BL shifts to 1.000 14 89 in 1.3
&overlay TRB shifts to 1.000 14 89 in 1.3 THEN overlay TRB opacity 1 in 0.5 THEN 0 in 0.5 loop 2 times
sound bell_clerk
goto TOPLEFT
@pause for 0
}
“Top Left” {
@overlay PM-BL shifts to 1.000 4 191 in 1.3
sound incorrect_buzzer
NARRATOR
Try again!
goto BOTTOMLEFT
}

####TOP LEFT###

label TOPLEFT
@overlay PM-BL shifts to 1.000 14 89 in 0
@overlay TLB opacity 1 in 0.5 THEN overlay TLB opacity 0 in 0.5 loop 2 times

    NARRATOR
Keep going!

choice
“Top Left” {
@overlay PM-TL shifts to 1.000 4 191 in 1.3
&overlay TLB shifts to 1.000 4 191 in 1.3 THEN overlay TLB opacity 1 in .5 THEN overlay opacity 0 in 0.5 loop 2 times
sound bell_clerk
goto BOTTOMRIGHT
NARRATOR (OLLIE)
Right, nearly there.
}
“Bottom Right” {
@overlay PM-TL shifts to 1.000 141 101 in 1.3
sound incorrect_buzzer
NARRATOR
Try again!
goto TOPLEFT
}

####Bottom Right###
label BOTTOMRIGHT
Narrator (Ollie)
And there we go.
sound radio_tuning
@overlay PM-BR shifts to 141 101 in 1.3
&overlay BRB shifts to 1.000 141 101 in 0
@pause for 1.3
@overlay BRB opacity 1 in 0.5 AND overlay TLB opacity 1 in 0.5 AND overlay TRB opacity 1 in 0.5 AND overlay BLB opacity 1 in 0.5

Sorry for the late reply. It depends on how your looping the overlay. Maybe if you Can give me a little more context, I can give you a better answer.

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Alright so I am trying to get a timed choice to work but I always get the same error.

Code

choice [timed: 7]
“Break Focus” {
@MIRELLA starts react_angry_shakefists
MIRELLA (talk_angry)
I didn’t even start yet and I can’t focus!
goto forest_focus_choice_start
} “Keep Focus” {
goto forest_focus_choice_2
} “Break Focus” {
@MIRELLA starts react_angry_shakefists
MIRELLA (talk_angry)
I didn’t even start yet and I can’t focus!
goto forest_focus_choice_start
} “Break Focus” {
@MIRELLA starts react_angry_shakefists
MIRELLA (talk_angry)
I didn’t even start yet and I can’t focus!
goto forest_focus_choice_start
}

Error

Capture

why are you such an amazing person?

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Looks fine to me :thinking::thinking::thinking:. Can I see that part of your script?

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image

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I figured it out :sweat_smile: Thank you though!

:ok_hand:t3::ok_hand:t3::ok_hand:t3:

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Hii, thank you so much for replying back. I actually figured it out, thank though :blue_heart:

AM TRYING TO MOVE THE CAMERA FROM LEGS TO HEAD ON THIS COUPLE BUT WHEN I PRESS DIRECTING HELPER AND THEN ZOOM HELPER I CANNOT MANAGE TO FIND THE COORDINATES OF THE SPOT I WANT ITS LIKE THE BACKGROUND CHANGES IN ANOTHER ZONE

INT. BLUE SCHOOL HALLWAY - DAY
@zoom on 12 0 to 231% in 0
@SKYLAR changes into SCHOOLdefault
@NICHOLAS changes into SCHOOL1default
@KAREN changes into SCHOOLdefault
@set hsl 0 -100 0 no_colorize with blendMode NORMAL to 100%
&SKYLAR spot 1.280 -66 94
@KAREN spot 0.974 -305 189 in zone 3 AND KAREN faces right AND KAREN moves to layer 2
@NICHOLAS spot 0.974 -241 200 in zone 3 AND NICHOLAS faces left AND NICHOLAS moves to layer 1
@SKYLAR walks to spot 1.165 140 94
@pan to zone 2
@pan to zone 3
@NICHOLAS is kiss_makeout_start
@KAREN is kiss_makeout_start_rear AND KAREN faces left
@pan to zone 3

do you know how to make locked choices?
I mean I want the choice appear but not in blue color but in gray and with a lock on it. I’M BEGGING YOU PLZ HELP AS FAST AS YOU CAN

Sorry for the super late reply. Not sure I got enough of the script. Let me know if you still need a hand.

Didn’t get here very fast and for that I do apologize. To get a padlock icon onto a choice option you just add LOCKED in between <> and place that in front of the choice option:

choice
“Choice 1” {

} “Choice 2” {

}< LOCKED>“Choice 3”{

}

Choice 3 would be locked in this example.

It should work… why don’t you send me a screen shot

Who you talking to, hun?

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Hello! I was wondering how do you make your character narrate while also doing an animation, I’m so confused and frustrated please help me! My character’s name is Nichelle and I want her to do the animation react_terriefied_pose or loop while facing right

@CHARACTER faces right
&CHARACTER is react_terrified_pose
NARRATOR (CHARACTER)

Your characters are in zone 2. You’ve spot directed them to -305 in zone 3 so if you @cut to zone 2 you’ll see them

&NICHELLE is react_terrified_loop
NICHELLE
-Dialogue-