Run out of screen when zoomed in

I have zoomed in on a character and now want him to run of the screen. But when I make him run of the screen he gets bigger (zoomed in) when doing so.

How can I make him run of screen in the zoomed in state and keep him in the size he is in?

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This is where spot directing comes in. If you click directions helper and then spot directing on the right side. Make sure it’s on move not scale. Click your character and drag him off screen. Those numbers below the preview box is what you want.

@character walks to spot (series of numbers here) in (0.5-3)((0.5 is really fast)) AND CHARACTER is run_athletic. That will make him run off screen in the same size.

Ok, thank you!

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Solved and closed. :smiley:

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