can someone make this run more smoothly the end looks weird when they pass the coffee cup
scene
INT. OFFICE BOARDROOM - DAY @LUCAS changes into Lucas_Office
music off
&zoom on 540 310 to 141% in 0
music music_attitudepop @cut to zone 2 @zoom on 608 174 to 122% in 0 @add Sheet Paper White to LUCAS @LUCAS spot 1.280 188 3 AND LUCAS faces left AND LUCAS is read_paper_neutral @pause for a beat
sound door_knock
&speechbubble is 123 224 to 100% with tail_top_right @remove Sheet Paper White from LUCAS
LUCAS (talk_armscrossed_neutral_loop)
Come in.
sound door_creak
&LUCAS is idle_armscrossed_neutral_loop
LUCAS
|bold|Ledgend|reset| MATE!)
&zoom on 270 299 to 119% in 1 @ARIANNA walks to spot 1.280 50 -38 in zone 2 @ARIANNA moves to layer 2 @ARIANNA faces right @add Coffee Cup To Go to ARIANNA
ARIANNA (give_object_happy)
Morning Alpha I brought you coffee. @LUCAS is take_object_neutral @remove Coffee Cup To Go from ARIANNA @add Coffee Cup To Go to LUCAS @LUCAS is sip_cup_neutral
&zoom on 270 299 to 119% in 1 @ARIANNA walks to spot 1.280 50 -38 in zone 2
&ARIANNA moves to layer 2
&ARIANNA faces right @add Coffee Cup To Go to ARIANNA
&LUCAS starts take_object_neutral
ARIANNA (give_object_happy)
Morning Alpha I brought you coffee. @remove Coffee Cup To Go from ARIANNA @add Coffee Cup To Go to LUCAS @LUCAS is sip_cup_neutral
Though I would recommend putting another animation for Arianna’s speech and giving the cup later, it’d look way better. Like:
&zoom on 270 299 to 119% in 1 @ARIANNA walks to spot 1.280 50 -38 in zone 2
&ARIANNA moves to layer 2
&ARIANNA faces right @add Coffee Cup To Go to ARIANNA
ARIANNA (talk_cup_happy)
Morning Alpha I brought you coffee.
&LUCAS starts take_object_neutral and ARIANNA does it while give_object_neutral @pause for 0.5 @remove Coffee Cup To Go from ARIANNA @pause for 0.1 @add Coffee Cup To Go to LUCAS @pause for 1.2 @LUCAS is sip_cup_neutral