Script error: character change?


#1

I tried to save my scipt and an error appeared saying "ERROR: Expected character or scene change found “Why are you guys talking to me… we’ve never talked before.” instead did you forget to capitalize the name or close the ( ) around the animation?

This is the script

    LOULOU (talk_awkward)
We should go over and talk to Jenna.

    CARLY (talk_awkward)
Let's go Jenna needs a friend right now.

@JENNA (idle_phone_hold_sad)

CARLY (talk_awkward)
Uh.. hey Jenna.. 

LOULOU (talk_afraid)
How come you're all alone?

@JENNA (talk_afraid)
Why are you guys talking to me.. we've never talked before.

#2

Remove @before her (Jenna) name


#3
    LOULOU (talk_awkward)
We should go over and talk to Jenna.

    CARLY (talk_awkward)
Let's go Jenna needs a friend right now.

JENNA (idle_phone_hold_sad)

CARLY (talk_awkward)
Uh.. hey Jenna.. 

LOULOU (talk_afraid)
How come you're all alone?

JENNA (talk_afraid)
Why are you guys talking to me.. we've never talked before.

Like this?


#4

no


#5

no

You need to do @JENNA is idle_phone_hold_sad

remove the brackets


#6

Yes🤔is it still giving error?


#7

That’s incorrect Aya, You need an animation to be @CHARACTER is animation


#8

Oh…the upper one , ya I didn’t saw that😑 I need new glasses , lol
And I was talking about last line😶


#9

oh lmfao I’m so sorry :slight_smile:

I didn’t see the last bit either


#10

:joy:it’s goes both ways , I missed the before one line and you last one​:upside_down_face::joy:


#11

Sorry I’m confused haha

The error talking about unexpected character or scene change has appeared for the line with the ** symbol

    LOULOU (talk_awkward)
We should go over and talk to Jenna.

    CARLY (talk_awkward)
Let's go Jenna needs a friend right now.

@JENNA (idle_phone_hold_sad)

CARLY (talk_awkward)
Uh.. hey Jenna.. 

LOULOU (talk_afraid)
How come you're all alone?

JENNA (talk_afraid)
Why are you guys talking to me.. we've never talked before.

@LOULOU (talk_awkward)
**Well we saw you standing here alone so we thought we'd give you some company..**

#12

@ remove it
We don’t use @ while we have dialogue for them


#13

So… is it still giving error :thinking:


#14

And also change the script to @JENNA is idle_phone_hold_sad because you don’t need an animation in brackets when there is no dialogue


#15

I have 3 warnings now

WARNING: @JENNA idle_phone_sad is not a valid directing command.

WARNING: “CARLY exits left” looks like a directing command. Did you mean to enter it as dialog?

WARNING: “LOULOU exits left” looks like a directing command. Did you mean to enter it as dialog?

This is now my script so far:

LOULOU (talk_awkward)
We should go over and talk to Jenna.

    CARLY (talk_awkward)
Let's go Jenna needs a friend right now.

@JENNA idle_phone_hold_sad

CARLY (talk_awkward)
Uh.. hey Jenna.. 

LOULOU (talk_afraid)
How come you're all alone?

JENNA (talk_afraid)
Why are you guys talking to me.. we've never talked before.

LOULOU (talk_awkward)
Well we saw you standing here alone so we thought we'd give you some company..

JENNA (talk_arms_crossed_angry)
Look we're not friends anymore so just back off and leave me alone!
The last thing I want right now is your sympathy.

CARLY (talk_angry)
FINE! Come on Loulou let's go. 

LOULOU (walk_sad) (talk_sad)
If you ever want to talk about what happened.. I'm here for you Jenna.

CARLY exits left

LOULOU exits left

#16

First warning:

The line @JENNA idle_phone_hold_sad needs to be changed to @JENNA is idle_phone_hold_sad_ or @JENNA starts idle_phone_hold_sad_ (The “is” means that she just does it and after it goes back to idle, the “starts” indicates that she’s meant to carry on with the action while the next character starts speaking, that’s your decision :slight_smile:

Second and third warning:

CARLY exits left needs to be @CARLY exits left, same with LOULOU, it needs to be @LOULOU exits left


#17

You forgot the @. It’s @LOULOU exits left


#18

Moved topic to Directing Help & Tips as it includes coding assistance. Thanks! :peace_symbol::v:


#19

You need to do as moonshinegrays mentioned , remember
If character have dialogue , don’t put @
CHARACTER
I am cool.
If they don’t have dialogue , put @
@CHARCETER is animation
@CHACTERA enters from left to right
@CHARCTER exits left/right
And so on


#20