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&CHARACTER walks to spot (the spot as you’ve already done it) in zone 2 in T (the time you want them to walk in) AND CHARACTER does it while walk_neutral_loop THEN CHARACTER starts idle
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Try
&CHARACTER walks to spot (the spot as you’ve already done it) in zone 2 in T (the time you want them to walk in) AND CHARACTER does it while walk_neutral_loop THEN CHARACTER starts idle