The script is MEANT to be that she’s just fell and is is “drowning” in the stormy ocean but its being very glitchy?
Script
EXT.CB02 with effect HARD RAIN
&cut to zone 2
music off
music music_melancholy
&CREWMATE TWO spot 0.479 108 392 in zone 2 AND CREWMATE TWO is idle_shiver_cold_loop AND CREWMATE TWO moves to layer 0 AND CREWMATE TWO faces right
&CREWMATE ONE spot 0.326 58 506 in zone 2 AND CREWMATE ONE is callout_neutral AND CREWMATE ONE moves to layer -2 AND CREWMATE ONE faces right
&overlay LADDER create
&overlay LADDER shifts to 125 69 in zone 2
&overlay LADDER scales to 0.712 0.712
&overlay LADDER opacity 0
&overlay LADDER to layer 2
&overlay BOAT create
&overlay BOAT shifts to 0 2 in zone 1
&overlay BOAT scales to 1.000 1.000
&overlay BOAT opacity 1
&overlay BOAT to layer 1
&overlay OCEAN WATER create
&overlay OCEAN WATER shifts to -2 9 in zone 1
&overlay OCEAN WATER scales to 1.000 1.000
&overlay OCEAN WATER opacity 1
&overlay OCEAN WATER to layer 7
&overlay CROWS NEST create
&overlay CROWS NEST shifts to 0 0 in zone 1
&overlay CROWS NEST scales to 1.000 1.000
&overlay CROWS NEST opacity 1
&overlay CROWS NEST to layer -1
&overlay LIGHTNING create
&overlay LIGHTNING shifts to 240 43 in zone 2
&overlay LIGHTNING scales to 5.176 5.176
&overlay LIGHTNING opacity 1
&overlay LIGHTNING to layer 7
@zoom on 496 389 to 493% in 0
&MC spot -0.322 110 672 in zone 2 AND MC is fall
@transition fade in white in 0.2
sound thunderclap
@overlay LIGHTNING opacity 0.5 in 0.2
@overlay LIGHTNING opacity 1 in 0.2
@overlay LIGHTNING opacity 0 in 0.1
&MC walks to spot -0.322 103 332 in zone 2 in 1 and MC is fall AND MC faces left AND MC moves to layer 5 AND CREWMATE TWO is talk_afraid AND CREWMATE ONE is idle_terrified_loop
@zoom on 496 389 to 103% in 0.5
sound body_splash
@transition fade out white in 0.1
@zoom on 438 389 to 559% in 0
@transition fade in white in 0.2
CREWMATE TWO (callout_neutral)
STORM!
@transition fade out white in 0.2
@zoom on 496 389 to 103% in 0
@transition fade in white in 0.1
&MC spot 1.181 185 -369 in zone 2
@MC walks to spot 1.208 193 121 in zone 2 in 1.5 AND MC is idle_treadwater_worried_loop AND MC faces left
@pause for a beat
&MC spot 1.208 185 -171 in zone 2
MC (cough)
(What the hell?!)
&MC spot 1.208 193 121 in zone 2
MC (idle_treadwater_sad_loop)
(Where am I?)
MC (talk_treadwater_worried)
(Wait! There's a ship!)
MC (callout_drowning_panic)
HELP! I'M OVER HERE!
@transition fade out white in 0.1
@zoom on 438 389 to 559% in 0
@transition fade in white in 0.2
CREWMATE TWO (callout_neutral)
DON’T WORRY, I’LL PREPARE A LADDER! HOLD ON!
@transition fade out white in 0.2
@zoom on 496 389 to 103% in 0
@transition fade in white in 0.1
@overlay LIGHTNING opacity 0.5 in 1
@overlay LIGHTNING opacity 1 in 1
@overlay LIGHTNING opacity 0 in 1
@MC is idle_treadwater_worried_loop AND CREWMATE TWO is tinker_kneel_neutral_loop
sound body_drop
@overlay LADDER opacity 1 in 2
@MC walks to spot 0.812 177 165 in zone 2 in 3 AND MC does it while idle_treadwater_worried_loop
@transition fade out white in 0.5







just to be able to view it and it still acts up in the app previewer