Script/Spot positioning Help

So… been struggling with this and did all I could think of to fix this…
What am I doing wrong?

So I’ve tried this and would still either get the MC larger size that smaller but then the MC is the correct size that I want but the other character is still bigger than what I wanted:

@MC enters from right to screen center
&MC spot 0.974 163 -1 in zone 1 AND MC moves to layer 3

@BG enters from right to screen right
@BG spot 0.965 270 0 in zone 1 AND BG moves to layer 2

I’ve even tried this:
@MC enters from right to screen center
@MC spot &MC spot 0.974 163 -1 in zone 1 AND MC moves to layer 3

@BG enters from right to screen right
&BG spot 0.965 270 0 in zone 1 AND BG moves to layer 2

Idk how many variation I tried… I even tried to update my script and restart the episode, but one character still ends up being like a giant than the other. … :thinking: :roll_eyes:

There is a mistake in this but I’m not aware if it’s the problem
it should be:
@MC enters from right to screen center
@MC spot 0.974 163 -1 in zone 1
@MC moves to layer 3

That’s just how I would do it :smile:

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And have you tried using the spot directing tool in the app when previewing your story?

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TBH when you write "and moves to layer 3, it doesn’t really help out.
Just add @moves to layer 3 in another line and it’ll be perfect.

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if they need to be a specific size I recommend to spot them of the screen and then walk to spot.

and example

@JANE spot 0.597 49 295 in zone 2

@JANE walks to spot 0.597 198 295 in zone 1 in 3

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I have sorry that was a typo

I’ll try this… thanks!

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yes i;ve tried this too sadly…

I’m not sure if it is also because of my background… I didnt want my characters larger than the door of the background!
So I wanted the MC to enter first and scale her smaller and then her Body guard entering after her. But then either the MC comes looking like a giant or the Body guard looks like a giant… :rofl:

What I suggest is trying to put it after you spit her

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Spot* excuse my grammar lol

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LMAO this made my day! thank you!

Closed: Marked as solved by thread op :v: