yes of course, I never had a problem with it; you just need to remember the numbers for it, so for example.
first CC contains (in first branch)
Summary
SIDE ARROWS DRESSING GAME - 3 OUTFITS {
&ui ARROW_TAP_RIGHT create and ui ARROW_TAP_RIGHT opacity 1 in 0 and ui ARROW_TAP_RIGHT scales to 0.325 0.325 in 0 and ui ARROW_TAP_RIGHT shifts to 215 340 in zone 1 in 0 and ui ARROW_TAP_RIGHT to layer 5
&ui ARROW_TAP_LEFT create and ui ARROW_TAP_LEFT opacity 1 in 0 and ui ARROW_TAP_LEFT scales to 0.325 0.325 in 0 and ui ARROW_TAP_LEFT shifts to 215 265 in zone 1 in 0 and ui ARROW_TAP_LEFT to layer 5
&ui HEART_CHECK_TAP create and ui HEART_CHECK_TAP opacity 0 in 0 and ui HEART_CHECK_TAP scales to 0.325 0.325 in 0 and ui HEART_CHECK_TAP shifts to 215 170 in zone 1 in 0 and ui HEART_CHECK_TAP to layer 5
tappable
“ARROW_TAP_LEFT” {
&ui HEART_CHECK_TAP opacity 1 in 0.3
goto arrow_outfit_tap_3_x
} “ARROW_TAP_RIGHT” {
&ui HEART_CHECK_TAP opacity 1 in 0.3
goto arrow_outfit_tap_1_x
}
label arrow_outfit_tap_1_x
@CHARACTER =1
################## CHANGE OUTFIT NAME BELOW TO YOUR 1ST OUTFIT ###############
@CHARACTER changes into OUTFIT_3
tappable
“ARROW_TAP_LEFT” {
goto arrow_outfit_tap_3_x
} “ARROW_TAP_RIGHT” {
goto arrow_outfit_tap_2_x
} “HEART_CHECK_TAP” {
goto arrow_outfit_check_x
}
label arrow_outfit_tap_2_x
@CHARACTER =2
################## CHANGE OUTFIT NAME TO YOUR 2ND OUTFIT ###############
@CHARACTER changes into OUTFIT_2
tappable
“ARROW_TAP_LEFT” {
goto arrow_outfit_tap_1_x
} “ARROW_TAP_RIGHT” {
goto arrow_outfit_tap_3_x
} “HEART_CHECK_TAP” {
goto arrow_outfit_check_x
}
label arrow_outfit_tap_3_x
@CHARACTER =3
################## CHANGE OUTFIT NAME TO YOUR 3RD OUTFIT ###############
@CHARACTER changes into OUTFIT_3
tappable
“ARROW_TAP_LEFT” {
goto arrow_outfit_tap_2_x
} “ARROW_TAP_RIGHT” {
goto arrow_outfit_tap_1_x
} “HEART_CHECK_TAP” {
goto arrow_outfit_check_x
}
label arrow_outfit_check_x
&ui ARROW_TAP_LEFT opacity 0 in 0.1 and ui ARROW_TAP_RIGHT opacity 0 in 0.1 and ui HEART_CHECK_TAP opacity 0 in 0.1
@CHARACTER is primp_neutral
NARRATOR
Are you sure you want to wear this outfit?
choice
“Yes!” {
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit
@CHARACTER is kiss_blow_happy_atcamera
} “No, let me try a different outfit.” {
&CHARACTER starts idle
&ui ARROW_TAP_LEFT opacity 1 in 0.3 and ui ARROW_TAP_RIGHT opacity 1 in 0.3 and ui HEART_CHECK_TAP opacity 1 in 0.3
if (CHARACTER =1) {
goto arrow_outfit_tap_1_x
} elif (CHARACTER =2) {
goto arrow_outfit_tap_2_x
} else {
goto arrow_outfit_tap_3_x
}
}
SIDE ARROWS DRESSING GAME - 3 OUTFITS }
second:
Summary
SIDE ARROWS DRESSING GAME - 3 OUTFITS {
&ui ARROW_TAP_RIGHT create and ui ARROW_TAP_RIGHT opacity 1 in 0 and ui ARROW_TAP_RIGHT scales to 0.325 0.325 in 0 and ui ARROW_TAP_RIGHT shifts to 215 340 in zone 1 in 0 and ui ARROW_TAP_RIGHT to layer 5
&ui ARROW_TAP_LEFT create and ui ARROW_TAP_LEFT opacity 1 in 0 and ui ARROW_TAP_LEFT scales to 0.325 0.325 in 0 and ui ARROW_TAP_LEFT shifts to 215 265 in zone 1 in 0 and ui ARROW_TAP_LEFT to layer 5
&ui HEART_CHECK_TAP create and ui HEART_CHECK_TAP opacity 0 in 0 and ui HEART_CHECK_TAP scales to 0.325 0.325 in 0 and ui HEART_CHECK_TAP shifts to 215 170 in zone 1 in 0 and ui HEART_CHECK_TAP to layer 5
tappable
“ARROW_TAP_LEFT” {
&ui HEART_CHECK_TAP opacity 1 in 0.3
goto arrow_outfit_tap_3_y
} “ARROW_TAP_RIGHT” {
&ui HEART_CHECK_TAP opacity 1 in 0.3
goto arrow_outfit_tap_1_y
}
label arrow_outfit_tap_1_y
@CHARACTER =4
################## CHANGE OUTFIT NAME BELOW TO YOUR 1ST OUTFIT ###############
@CHARACTER changes into OUTFIT_4
tappable
“ARROW_TAP_LEFT” {
goto arrow_outfit_tap_3_y
} “ARROW_TAP_RIGHT” {
goto arrow_outfit_tap_2_y
} “HEART_CHECK_TAP” {
goto arrow_outfit_check_y
}
label arrow_outfit_tap_2_y
@CHARACTER =5
################## CHANGE OUTFIT NAME TO YOUR 2ND OUTFIT ###############
@CHARACTER changes into OUTFIT_5
tappable
“ARROW_TAP_LEFT” {
goto arrow_outfit_tap_1_y
} “ARROW_TAP_RIGHT” {
goto arrow_outfit_tap_3_y
} “HEART_CHECK_TAP” {
goto arrow_outfit_check_y
}
label arrow_outfit_tap_3_y
@CHARACTER =6
################## CHANGE OUTFIT NAME TO YOUR 3RD OUTFIT ###############
@CHARACTER changes into OUTFIT_6
tappable
“ARROW_TAP_LEFT” {
goto arrow_outfit_tap_2_y
} “ARROW_TAP_RIGHT” {
goto arrow_outfit_tap_1_y
} “HEART_CHECK_TAP” {
goto arrow_outfit_check_y
}
label arrow_outfit_check_y
&ui ARROW_TAP_LEFT opacity 0 in 0.1 and ui ARROW_TAP_RIGHT opacity 0 in 0.1 and ui HEART_CHECK_TAP opacity 0 in 0.1
@CHARACTER is primp_neutral
NARRATOR
Are you sure you want to wear this outfit?
choice
“Yes!” {
readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit
@CHARACTER is kiss_blow_happy_atcamera
} “No, let me try a different outfit.” {
&CHARACTER starts idle
&ui ARROW_TAP_LEFT opacity 1 in 0.3 and ui ARROW_TAP_RIGHT opacity 1 in 0.3 and ui HEART_CHECK_TAP opacity 1 in 0.3
if (CHARACTER =4) {
goto arrow_outfit_tap_1_y
} elif (CHARACTER =5) {
goto arrow_outfit_tap_2_y
} else {
goto arrow_outfit_tap_3_y
}
}
SIDE ARROWS DRESSING GAME - 3 OUTFITS }
and then next chapter you can start with
if (CHARACTER=1) {
@CHARACTER changes into OUTFIT_1
}
elif (CHARACTER=2) {
@CHARACTER changes into OUTFIT_2
}
elif (CHARACTER=3) {
@CHARACTER changes into OUTFIT_3
}
elif (CHARACTER=4) {
@CHARACTER changes into OUTFIT_4
}
elif (CHARACTER=5) {
@CHARACTER changes into OUTFIT_5
}
else {
@CHARACTER changes into OUTFIT_6
}
However, for the next outfit CC, remember to start from 7, so that previous numbers will not mess up ![]()