Spot directing/animation help needed

Hi!
My character isn’t doing the tinker_stand_neutral_loop_rear animation, i’ve tried typing it without spot directing and with the @ symbol as well.
Literally nothing seems to work, text does come after this but I’ve never had an issue with spot directing while another character is talking.
I’ve tried it with @pause for 1 and without it, same thing happens, SERPIA1 just does the idle animation instead of tinker.

&cut to zone 2 THEN zoom on 449 361 to 129% in 0

&overlay COFHOLDER shifts to 137 273 in zone 2 in 1

&SERPIA1 walks to spot 0.956 254 129 in zone 2 in 1 and SERPIA1 faces left and SERPIA1 is walk_tray_neutral_loop

&XX1 spot 0.932 148 146 in zone 2 and XX1 faces right and XX1 is idle_shiftweight_neutral_loop

@pause for 1

&SERPIA1 spot 0.956 254 129 in zone 2 THEN SERPIA1 faces right and SERPIA1 is tinker_stand_neutral_loop_rear

&overlay COFHOLDER shifts to 174 224 in zone 2 in 0

&overlay COFHOLDER moves to layer 0

@pause for 1

the “COFHOLDER” overlay isnt in the correct place rn, since i re-directed SERPIA1 and then ran into this problem, i’ll just redirect it later on.

Using the & sign followed by a pause is redundant. Instead, just use the @ sign for the walking command and use “then” on the same line.

&XX1 spot 0.932 148 146 in zone 2 and XX1 faces right and XX1 is idle_shiftweight_neutral_loop

@SERPIA1 walks to spot 0.956 254 129 in zone 2 in 1 and SERPIA1 faces left and SERPIA1 is walk_tray_neutral_loop THEN SERPIA1 faces right and SERPIA1 is tinker_stand_neutral_loop_rear

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Thank u!

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