Spot Directing Help Please!

I’m having two characters walk to a location, sit down, and zoom in on them. For some reason this code works perfectly for the character Elijah, but the character You only spots to 0.352 242 319 in zone 2 and won’t adjust to the final spot direction. Can anyone help??? I can’t seem to find anything wrong with my code. I put it below.

&zoom on 640 291 to 234% in 2
@ELIJAH walks to spot 0.482 238 346 in zone 2 in 2 and YOU walks to spot 0.464 287 342 in zone 2 in 2
&zoom on 563 212 to 404% in 1
@YOU spot 0.352 242 319 in zone 2 and YOU is idle_sit_neutral_loop and YOU faces left and ELIJAH spot 0.379 204 319 in zone 2 and ELIJAH is idle_sit_neutral_loop and ELIJAH faces left

One sec I’m going to try it and see if I can find the problem :slight_smile:

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&zoom on 640 291 to 234% in 2
@ELIJAH walks to spot 0.482 238 346 in zone 2 in 2 and YOU walks to spot 0.464 287 342 in zone 2 in 2
@ELIJAH spot 0.379 204 319 in zone 2 and ELIJAH is idle_sit_neutral_loop and ELIJAH faces left
&zoom on 563 212 to 404% in 1
&YOU spot 0.352 242 319 in zone 2 and YOU is idle_sit_neutral_loop and YOU faces left

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That’s working better, thank you!! What was the issue with my code? Also, is there a way to get them to sit down at the same time?

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I’m not to to sure how to fix it but I think @Kayla_episode1 has it there for you :slight_smile:

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Add “then remove YOU” at the end of the walking command

&zoom on 640 291 to 234% in 2
@ELIJAH walks to spot 0.482 238 346 in zone 2 in 2 and YOU walks to spot 0.464 287 342 in zone 2 in 2 then remove YOU
&zoom on 563 212 to 404% in 1
@YOU spot 0.352 242 319 in zone 2 and YOU is idle_sit_neutral_loop and YOU faces left and ELIJAH spot 0.379 204 319 in zone 2 and ELIJAH is idle_sit_neutral_loop and ELIJAH faces left

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thank you!

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Yes that’s perfect thank you so much!! If you don’t mind helping me just a little more, what does the “then remove CHARACTER” command do?

It removes the character.

The thing about walking to a spot and then having them immediately be placed at a different spot, the script likes to glitch and will completely ignore the new spot numbers. So an easy fix is to immediately remove the character after they walk and then the new spot placement will add them back into the scene.

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You are the best, thank you so much!

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Closed: Marked as solved by thread op :v: