Spot Directing (Moving Characters Around)

@BECCA spot 0.8.62 118 225 and BECCA is idle_sit_neutral_loop

You have too many numbers for the scale… what is 0.8.62 suppose to be?

thats the spot I got from the app.

There should only be one decimal

Yeah I just noticed that and it worked smh.

why when the the characters leave they zoom in as they walk?

You mean they get bigger? That happens when you use the “exits” command when a character is in a spot. You’ll find a fix to that issue on this guide:

In part 3

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I got this error for T. And I need him to face the opposite way as he walking out.

So you have to replace the T variable with an actuall number. T stands for time, as in the amount of time it takes for your character to walk to their spot:

Ex:

@CHAR walks to spot S X Y in 3

I just got to a scene in my story where I will be using gems but how can I place it for an outfit?

I got this but it doesn’t seem to work in the preview.

choice (change_clothes)

“Keep Dress”{
@BECCA changes into BECCA_1st_date_dress
BECCA (talk_agree_happy)
YASS!
}“No”{
@BECCA changes into BECCA_goingout_3
BECCA (talk_agree_happy)
No, Ill just wear what I have on
}

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TRUST ME ON THIS
JUST TRY IT
it should work. If not let me know.
Yes its a bit different than yours but just try.

label choosing_outfit

    BECCA (think_rubchin)
(What should I wear today?)

choice
“Date Dress”{

@BECCA changes into BECCA_1st_date_dress

}“Going out Dress”{

@BECCA changes into BECCA_goingout_3

}

@pause for a beat

@pause for a beat

    BECCA
(Do I want to try something else?)

choice
“Choose this outfit”{

    BECCA (talk_agree_happy)
Perfect!

}“Try something else”{

goto choosing_outfit

}

Thanks that worked but I still don’t know where to place the gems.

Ah. That im still trying to figure out.
Sorry i couldnt help with that.

It’s fine, don’t be sorry. I figured it out so here you go if you need it. Just change what you need it to do.

choice (gazebo_makeover)
“Give the gazebo a cute makeover”{
CHARACTER1
Let’s get this gazebo looking adorable!
}“Run and hide”{
CHARACTER1
Quick! Let’s hide under the table.
}

Can you give me an example on how to make a character talk while another character is moving? Like for example

GRACE (talk_think)
Maybe I should busy this?

How do you add on the other animation?

How do you use the game thing? I still don’t understand it…

@CHAR1 starts animation

CHAR2 (animation)
Dialogue.

As in like at the same timing

image

he cute

Bump!