1. Making the character enter into the scene with a spot direction:
You can use the enters command when spotting:
@CHAR enters from left/right to spot S X Y in T
But in doing so, the character will enter in the default size.
So we’ll have to do the following:
@CHAR spot 0.900 50 90 in zone 1
@CHAR spot 0.900 100 90 in zone 2
@CHAR walks to spot 0.900 50 90 in zone 1 in T
We place the character offscreen by putting them in another zone with the spot direction in place.
Then we have the character enter by changing the zone once again. This will ensure that when the character enters from right to left, they will be at the customized size. (I also changed the X coordinate to 100 just to make to make sure the character is completely offscreen.)
EXTRA TIP: Use the same technique when having a character enter from left to right. It should work, AS LONG AS IT ISN’T IN ZONE 1. If we want the character to enter from the left into zone 1, then we use a different technique. Use a negative X coordinate (I usually use -100). Then change the X coordinate to a positive integer. This will push the character onscreen.
Ex:
@CHAR spot 0.900 50 90 in zone 1
@CHAR spot 0.900 -100 90 in zone 1
@CHAR walks to spot 0.900 50 90 in zone 1 in T