Spot Walking (Walking w/Spot Direction)

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#84

@CHAR spot S X Y

S = size of the CHAR (default size is 1.280)
X = X axis (left to right)
Y = Y axis (up and down)

@CHAR spot 0.900 50 90

So if you have this, and you want their size to remain the same, you would NOT change 0.900 since that is their height.

If you want them to walk across in a straight line, you would NOT change 90 which is the “floor level” they are on. For example, if you wanted a character to walk from the top of the screen to the bottom of the screen, then this number would be changed.

For making them walk in a straight line at the same height, only the number 50 in this example (the X- axis, left to right, which way they are walking) would be changed. You can see what number you should put for the middle digit by testing out your spots on the web previewer or mobile.


Walking from spot to spot
#85

Thank you so much!!:heart:


#86

No problem :wink:


#87

i’m so confused about this whole thing :sob: i feel so dumb, I don’t understand and I’ve re-read it all several times ;c


#88

Well what is it you’re trying to do?


#89

Did you try reading this first:

:thinking:


#90

i did ! but it still makes zero sense to me :confused:


#91

i’m trying to have MC walk into the scene, whilst also being shorter than her father whose already in the scene


#92

Okay, so she needs to be resized offscreen and walked onto the screen.

You’ll find how to do that in part 1.


#95

Ok, so i now how to get my MC to walk in the scene in the certain size i want but, when i do it the MC is always walking up from either the bottom left, or the bottom right. How do i fix this??


#96

So you need to make sure that the ay axis is also the same, because that will create a straight walking line for the characters.

Ex:
#Offscreen
@CHAR spot 1.280 50 0 in zone 3

#Onscreen
@CHAR walks to spot 1.280 150 0 in zone 2


#97

So will the X-axis always be times by 100?


#98

i meant times 3


#99

No I just used that as an example, the thing to focus on is that the Y axis is the same. Unless you’re trying to have a character look like it’s walking up or down, then you should play around with the Y axis.


#100

Bump! :yum:


#101

This method doesn’t work for me.

&pan to zone 2
@CHAR walks to spot 0.900 50 90 in zone 2 in T

Do you have another method for to follow the character.


#102

what’s not working? can you show your code?


#103

&pan to zone 2 in 3

@MARIA walks to spot 0.704 169 146 in zone 2 in 3 AND MARIA does it while run_jog


#104

there’s nothing wrong with this command, are you sure it’s this one?


#105

I’m try to have my character to “follow camera” and I try different ways, but always say

Warning
use @character walks to x y z in s