Storing points not as characters

This might have already been suggested, but i find the whole process of creating a new character just to be able to use them for storing numbers an unnecessarily tedious task. :pensive: It’s probably not very optimal for performance and saving storage in the database either!

Why not just expand the scripting language to set and get values and do basic arithmetic like so:

let skill = 0 

“Dodge” {
skill +1 
} “Attack” {
skill x2 
} “Cry” {
skill -5 

if (skill < 10) { 
goto MC_dies
} else {
goto MC_survives

Topic closed due to violation of Feature Request Guidelines Contact @Sydney_H to discuss editing and reopening topic. :smiley: