You need dialogue before a choice so have a character think/say something or have the narrator/narr speak. Ex:
NARR
Pick a direction.
choice
“Go left”{
#scene here, bla bla bla
}“Go right”{
#scene here, bla bla bla
}
Don’t skip line between choice and the first option. Remove the dot in the left option. Can also use this trick:
line 835 should be:
@MR OWEN is deepbreath
CHAR (animation) is for when you have dialogue underneath while @CHAR is animation means they just do animation without any dialogue box appearing. &CHAR is animation/@CHAR starts animation : they do animation at same time as other actions written below. But for example if you write:
&MR OWEN is deepbreath
MR OWEN (idle_sad_loop)
(Poor kiddo.)
Most recent animation will override previous one for same character if starts or & used. So use @ and is for if it’s same character doing diff animations one after another (can also use then/THEN command to combine). Can use ( ) around dialogue for thought bubbles.