“Stupid” questions that never get answered? Get The Help Here 2!

You need dialogue before a choice so have a character think/say something or have the narrator/narr speak. Ex:

NARR
Pick a direction.

choice
“Go left”{

#scene here, bla bla bla

}“Go right”{

#scene here, bla bla bla

}

Don’t skip line between choice and the first option. Remove the dot in the left option. Can also use this trick:

line 835 should be:

@MR OWEN is deepbreath

CHAR (animation) is for when you have dialogue underneath while @CHAR is animation means they just do animation without any dialogue box appearing. &CHAR is animation/@CHAR starts animation : they do animation at same time as other actions written below. But for example if you write:

&MR OWEN is deepbreath

MR OWEN (idle_sad_loop)
(Poor kiddo.)

Most recent animation will override previous one for same character if starts or & used. So use @ and is for if it’s same character doing diff animations one after another (can also use then/THEN command to combine). Can use ( ) around dialogue for thought bubbles.