Okay, so I’m on my new episode but I had characters in certain outfits that the reader can choose. Do I need to put the characters back through the choices again just to get them in the right outfit or will they automatically be in the same outfit again when the reader begins the episode?
Hi.
The character should look the way it was left in previous episode, as long as you don’t make any changes.
But to make 100% sure you can always give the choice a flag/reference to go back to with a if/else ref.
<3
Thank you!
Okay this may seem like a strange question but hopefully it makes sense.
So I wanted the player to customize their character (also, yes, I checked the default script templates, which included a name customization also desired by me)
Unless it’s just the previewer not willing to show it, but do players get the chance to at least be asked if their character looks okay?
For instance, let’s say if I’m done customizing. Once I select the “This is Perfect!” option, it doesn’t ask whether to confirm if the customized character is alright? Basically, what I mean is, that I don’t want characters to accidentally tap on done (cuz I tend do that myself, cuz fidgety fingers lol) without confirming it. And adding CC scripts in episodes is messy and a pain, and I don’t wanna have to constantly get mail for people complaining about making a mistake because I didn’t have a “Is this okay?” option.
It’s the same thing with the name customization (ALSO used the script template on the editor). It doesn’t ask to type in the name in the previewer. And yes, I’ve tested it on the mobile one too. It doesn’t ask for a name at all.
It’s weird because for clothing dress up, I have followed tutorials (Joseph Evans) on what outfit the player wants the MC to wear, and it actually asks if the choice is correct or if I want to change it to something else.
Can someone provide me with the updated customization script (INK) with the new styles (the one in the editor only has limited/default styles, and doesn’t have more styles like Fishtail Braid, Brain Crown Updo and more varied hairstyles for women) for both men AND women? I love the Cade hairstyle on men too, but it’s the same for guys too: the default script template on the editor has limited styles without the new ones. I have no idea why the script editor isn’t updated with the new styles added for hair, eyes and such…
Or better yet, what customization templates do you guys use? Links and names of creators would be awesome so I can give proper credit!
Just add a label at the beginning of the CC and at the end of the CC add a choice asking the reader if they’re content with their choice.
Ex:
label customization
CC
choice
“I need a redo” {
goto customization
} “Perfect!” {
goto continue
}
label continue
Continue storyline here
Idk which CC your using but here’s the one I would use:
Thank you! That worked
Now the final question is the name input/CC which I’m still in the dark about lol.
It’s still not asking for the name despite putting this in the script. Unless the previewer doesn’t show the input dialogue boxes?
NARRATOR
So… what’s your name?
label first_name_input
input What’s Your First Name?|What’s Your First Name?|Done(FIRSTNAME)
if (FIRSTNAME is “”) {
NARR
You do need a name...
goto first_name_input
} else {
continue
}
I assume the confirmation script would be this at the end of this name cc?
choice
“I need a redo” {
goto customization
} “Perfect!” {
goto continue
}
label first_name_input
Yea, as long as you added the general input on your characters display name, then it should work. But it doesn’t work on the web previewer. Check it on the app
What did you mean by the first statement? Sorry I’m slow lol. My MC name is YOU (gonna have to figure out how to make other characters state the player’s name in their dialogue eventually). Do I have to change the script in the one I provided?
Oh. I was just explaining how to add the customized name on the characters speech bubble.
But if you like YOU, that’s also fine.
So overall my advice: preview it on the app, because you won’t show up on the web previewer.
PS:
Here’s how you make other characters state the customized name:
input What’s Your First Name?|What’s Your First Name?|Done(FIRSTNAME)
CHAR (scream)
I love you, [FIRSTNAME]!
Okay, this would be my naming cc script.
NARRATOR
So... what's your name?
label first_name_input
input What’s Your First Name?|What’s Your First Name?|Done(FIRSTNAME)
if (FIRSTNAME is “”) {
NARR
You do need a name...
goto first_name_input
} else {
continue
}
choice
“I need a redo” {
goto customization
} “Perfect!” {
goto continue
}
label first_name_input
There is an error showing though. It says that “Choices must be follow dialogue immediately, not a branch.” I’ve highlighted where the error is showing in bold.
And for the CC of a SECOND character (male love interest), ALSO gonna mention I’m using the CC template of the creator you gave me
choice
“I need a redo” {
goto label male_avatar1
} “Perfect!” {
goto continue
}
label continue
NARRATOR
Hot damn!
@RUBEN is flirt_wink_forward
It’s now telling me that the label “continue” is a duplicate…gah.
To make the love interest, should I use the first male CC template or the 2nd one the creator provided?
Lol I wonder if I should just use the default look of the love interest for now until he appears in the story, where the player is then free to customize him. The coding and amount of lines used are ridiculously sore on the eyes.
Yes because all labels have to be different.
So add numbers.
Ex:
label continue1
label continue2
OHH there you go, so basically it’s numbered depending on how many characters you’re customizing?
I feel dumb lol but thanks! I’m gonna now test out the name thing, it was the CC part that was giving me a headache. I can definitely understand authors frothing at the mouth when readers demand to CC again.
No, the numbers just add a difference between the labels because you can’t use the same label name more than once. You could also do continueA, continueB etc etc
This applies exactly to the name customization?
Also, still having issues with the previous name post where the error says “choices must follow dialogue immediately, not a branch”. Bolded is where its showing the error.
What would you edit here?
NARRATOR
So… what’s your name?
label first_name_input
input What’s Your First Name?|What’s Your First Name?|Done(FIRSTNAME)
if (FIRSTNAME is “”) {
NARR
You do need a name…
goto first_name_input
} else {
continue
}
choice
“I need a redo” {
goto customization
} “Perfect!” {
goto continue
}
label first_name_input
I feel really annoying right now lol.
NARRATOR
So... what's your name?
label first_name_input
input What’s Your First Name?|What’s Your First Name?|Done(FIRSTNAME)
if (FIRSTNAME is “”) {
NARR
You do need a name...
goto first_name_input
} else {
continueA
}
choice
“I need a redo” {
goto customization
} “Perfect!” {
goto continueA
}
NARRATOR
Awesome!
(So I changed the ‘continue’ part to continueA, and now the error "There is a { on line 13 that does not have a matching } " , I went ahead and bolded where the error is showing).
You have to add dialogue between choices
And I want to be clear with you on the labels. Label can be named ANYTHING. But you can’t use the same label more than one time. It doesn’t matter what choice it corresponds to. I just use continue because it’s easy for me to tell what that label will be (a place that continues the story).