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This is probably a beginner question too but how to I get my characters to be behind a background’s overlay?
Specifically this one: EXT. BEHIND BUSHES - NIGHT
I tried:
@VIOLET moves to layer -5 AND VIOLET enters from left to screen center
@VIOLET is tinker_stand_neutral_loop_rear
@pause for a beat
But, she’s still in front of the bushes.

That background has a built-in overlay, it should add the character behind the bushes without having to add any layer command.
Can I see your script

I was trying to have her behind the bushes while another version of her came out.

@Sunset_Shimmer,

If this background has a built in overlay, to change the layer of the overlay write the background code like this:

EXT. BEHIND BUSHES - NIGHT with EXT. BEHIND BUSHES - NIGHT to layer 0 with STAGECOACH2 to 2.080 74 -90 in zone 2 at layer 1

Anybody got a overlay that has a computer on a desk as if that person is video chatting someone?

Okay so I tried this out and it seems to be an odd glitch. The built in overlay works fine with the “enter from” command, but then when I added an overlay, the character kept standing in front of the bush.
So what I did is instead of using the “enter from” command, I used Spot Walking and it worked. I also had to add the background as an overlay.

Ex:

EXT. BEHIND BUSHES - NIGHT with EXT. BEHIND BUSHES - NIGHT at layer 2 with OVERLAY NAME at layer 4
(The overlay you place will be in front of the bushes.)

@CHAR1 spot 1.280 -100 0 in zone 1 at layer 0
@CHAR walks to spot 1.280 160 0
(This character will be placed offscreen, to the left, and will enter from the left. And they will be behind the bushes)
@CHAR2 spot 1.280 50 0 in zone 2 at layer 5
@CHAR2 walks to 280 200 0 in zone 1
(This character will be packed offscreen, to the right, and enter from the right. And they will be in front of the bushes and the overlay you placed.)

Thank you so much! I ended up tweaking it a little to this and it worked perfectly:

EXT. BEHIND BUSHES - NIGHT with 5471141678284800_STAGECOACH2 in zone 2
@overlay 5471141678284800_STAGECOACH2 shifts to 74 -90 in zone 2 in 0
@overlay 5471141678284800_STAGECOACH2 scales to 2.080 2.080 in zone 2 in 0
@pause for a beat
@overlay 5471141678284800_STAGECOACH2 shifts to 74 -90 in zone 1 in 4.0
@overlay 5471141678284800_STAGECOACH2 scales to 2.080 2.080 in zone 1 in 0
@overlay 5471141678284800_STAGECOACH2 moves to layer 4
@pause for a beat
@pause for a beat
@MARABELLA enters from right to screen center
MARABELLA (talk_handraised_happy_loop)
Okay, let’s do this!
@MARABELLA exits left
@pause for a beat
EXT. BEHIND BUSHES - NIGHT with EXT. BEHIND BUSHES - NIGHT at layer 2 with 5471141678284800_STAGECOACH2 at layer 4
sound reveal_chimes
@transition shade down 2.5
&overlay 5471141678284800_STAGECOACH2 shifts to 74 -90 in zone 1 in 0
&overlay 5471141678284800_STAGECOACH2 scales to 2.080 2.080 in zone 1 in 0
@MARABELLA spot 1.280 -100 0 in zone 1 at layer 0
@MARABELLA walks to spot 1.280 160 0 in 5
@MARABELLA is tinker_stand_neutral_loop_rear
@pause for a beat
@pause for a beat
@MARABELLA is primp_brushhair_happy AND MARABELLA faces left
@pause for a beat
@pause for a beat
@MARABELLA is tinker_kneel_neutral_loop THEN MARABELLA spot 1.280 70 -127
@pause for a beat
#This character will be placed offscreen, to the left, and will enter from the left. And they will be behind the bushes
@MARABELLA2 spot 1.280 160 0 in zone 1 at layer 0 AND MARABELLA2 is standup_neutral
@pause for a beat
@MARABELLA2 is dustoff_neutral_loop
@pause for a beat
@MARABELLA2 exits left
@MARABELLA2 spot 1.280 -120 0 in zone 1
@pause for a beat
@pause for a beat
@MARABELLA2 walks to spot 1.280 108 3 in zone 1 in 2 AND MARABELLA2 moves to layer 5
#This character will be packed offscreen, to the right, and enter from the right. And they will be in front of the bushes and the overlay you placed.
MARABELLA2 (admire_happy)
(I look amazing!)

Thank you too @Purple_Ghost!

Glad it worked out :ok_hand:t3::ok_hand:t3:

Is there a way to have overlays change opacity and loop them at the same time?

For example, the overlay starts at opacity 0 then it changes to 1 and back to 0 again, in a loop infinite command.

Yes there is.
It would look something like this:

@overlay OVERLAY NAME opacity 0

@overlay OVERLAY NAME opacity 1 in 1 THEN overlay OVERLAY NAME opacity 0 in 1 loop infinite times

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In Pregnant and Flirty (By Megan b.) , there is a male character with a buff body type, I think his name is Jace? Anyway, a thread was opened asking about how to get a character with a buff body, in it someone replied

(Buff ink male body? - #3 by Dara.Amarie):

But, in that story it doesn’t glitch. So I wanted to know if there is a way to code in the Buff body type.

the command for this body type is not working anymore so they must’ve changed it

Thank you! :grin:

Well, thanks for trying to help! :blush::blush::blush:

Hello dear,

I have a problem with character walking on background behind main characters? here is my script
@TOM spot 0.811 42 -21
@TOM enters from left to screen right
&TOM is walk_talk_phone
Whenever I change character spot he is always big as my main characters (i want his to make small while his walking behind)???

you need to use walks to spot command, if you use basic command the character will always be in the default size

34
Help? I know it exists and i didn’t misspell it. What’s the matter :sob:
Help mee i’m starting give up :joy: :sob:

Try:
INT. SERVANT BEDROOM - DAY

How do i make a character walk AND think ate the same time?

xx

@CHARACTER walks to spot % X Y AND CHARACTER does it while think

Or

@CHARACTER walks to screen position AND CHARACTER does it while think

There’s no walking-thinking animation so character will slide

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