"Stupid" questions that never get answered? Get The Help Here!

1.) Maybe you could try writing the full thing on one line, like:
INT. GOVT HALLWAY - DAY

@DEVON spot 1.294 30 4 AND DEVON faces right AND DEVON is idle_exhausted AND MR VALENTINE spot 1.225 244 27 AND MR VALENTINE faces left AND MR VALENTINE is arms_crossed

DEVON (talk_exhausted)

Dad, I can’t take it anymore.

MR VALENTINE (talk_gesture)

Awh come on, it wasn’t that bad.
It may seem long, but it may work (hopefully)
2.) The @ is for a new command and the & is to carry an old command from the previous line on (I think, I’m not too sure)
3.) The name is ‘Lady Rose Tattoo (Cade)’ and you can find it in the actual clothing part where you make outfits for your characters.
Hope I could help :sweat_smile:

1 Like

It worked!!! :tada::tada::tada:
I haven’t done it like that before mainly because I was scared the entire page would crash or something because of the length. :sweat_smile:
Thank you so much for all your help. :kissing_closed_eyes:

1 Like

Hello!
So I was wondering…
How can we slowly make music fade out slowly? I’ve tried many different ways but they don’t work. They always end up effecting the next clip of music… Thanks in advance!

I’m not really an expert if it comes to music. @Purple_Ghost maybe you can help?

I got it

1 Like

Hiii

So you wanna use the command:

volume sound X S

X = volume level (0 to 100)
S = length of time (in milliseconds)

So basically if a sound (or music) volume is at 80 (80%) and you want to fade it out, than you want to lower the volume gradually.

volume sound 0 4000

That will bring down the volume to nothing in 4 seconds

1 Like

@Anie_Sriv,

So RudeInception basically covered it, but you mentioned the issue of it effecting the next clip. So when you use the music volume, make sure you start the fade early enough in your script so that it ends with the scene. So if you want the fade to be in 4 seconds (4000), make sure there is 4 seconds of script left from where you start the fade.
I typically also partner it with a transition so that it fades as the scene fades so I know that I am not fading the music too long.

Example:
INT. BACKGROUND1 - DAY
music music_emotionalstringpop
volume music 100 0
#Some random stuff here.
volume music 0 3000
CHARACTER (talk_sad)
I think it’s time I go.
&CHARACTER exits left and CHARACTER is walk_sad
@transition fade out black 2

INT. BACKGROUND2 - DAY
music music_bubblegum
volume music 100 2000 #You can also have the music fade in.
&CHARACTER enters right to screen left
@transition fade in black 2
CHARACTER (talk_think)
Maybe the club is just what I need to cheer up.

Ohhhhh, thank you so much! This helps a ton!

What is the one gesture where they talk and point but not the excited one…? It’s the one where it looks like they’re making a statement.

I think it’s talk_contend (for Ink).

2 Likes

You are so amazing! I had been looking for that for two days now! Didn’t think it would’ve been the contend one.

Here to help, babygirl :blue_heart:

image

1 Like

Okay, I’m trying to add a coffee cup prop and I’ve done the

@add Coffee Cup to ANASTASIA

and it still doesn’t show…

So what do I do now to fix?

What behavior are you using with the prop?

@add Coffee Cup to ANASTASIA

@ANASTASIA faces right AND ANASTASIA is drink

@remove Coffee Cup from ANASTASIA

Sometimes my props doesn’t show up in the Web Preview, but they work on the phone.

2 Likes

Glad I could help :relaxed:

1 Like

How do you follow (with the camera) a person to a certain spot? Or do you have to go to certain stage directions?

&pan to zone # in S
@CHARACTER walks to spot % X Y in S
or
@CHARACTER walks to spot % X Y in S AND pan to zone # in S

1 Like

Oh I get it now, thanks for the help! :relaxed:

1 Like