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ok thank you

You can use in when specifying the duration of a transition. I use it in my own script. EG:
image

Like stated, it’s your layering.

@CHARACTER moves to layer #

Can I make choices appear depending on gains collected throughout the story? So let’s say I can only choose option A if I gained A somewhere in the story and I can only choose option B etc…

You need to use if/else. Example-
if(option_a){
NARRATOR
Choose one.
choice
“Option 1”{
script here
}
“Option 2”{
script here
}
}else{
This will be for option_b from previous choice
NARRATOR
Choose one.
choice
“Option 1”{
script here
}
“Option 2”{
script here
}
}

@Apes has an eliminating choice template too :point_down:
https://docs.google.com/document/d/1y9LGpJZBEzMnGHcLPj-ds88zN2DtiCQwzk5k3bjUTnI/edit?usp=sharing

1 Like

Hello! The character that is laying in bed should be behind them instead of forward
How do i chage that?

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@Vickuu,

Change her layer to a lower layer than that of the other 2 characters.

Layering

HOW TO: Move Characters / Overlays to the Layers

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Thank you!

I’m using this template for clothes but it said I’m missing something, could you help me ?

error

@Zayda.episode line 2008 delete the }

I did what you said but now it says unexpected dialogue line 2009

@Zayda.episode
I think you have the wrong uhm how do they call it " "
They look really weird in you code
they need to look like this
image

line 2007 delete the space

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so, delete the space and the }

It still says unexpected dialogue

@Zayda.episode

can you copy and past the script code right here?

Yh sure

choice (clothing1)

"Outfit 1" 

@AMORA UNIFORM starts dustoff_loop

@pause for 3

@AMORA UNIFORM changes into AMORAUNIFORM_BLUE1

gain AMORA UNIFORM_BLUE3

}
“Outfit 2” {

@AMORA UNIFORM starts dustoff_loop

@pause for 3

@AMORA UNIFORM changes into AMORAUNIFORM_BLUE2

gain AMORAUNIFORM_BLUE3

}
“Outfit3” {

@AMORA UNIFORM starts dustoff_loop

@pause for 3

@AMORA UNIFORM changes into AMORAUNIFORM_BLUE3

gain AMORAUNIFORM_BLUE3

}

@pause for a beat

    AMORA UNIFORM (think)
(Should I wear this or try something else?)

choice
“Wear this outfit.”{

    AMORA UNIFORM (admire)
(Great)

}
“Try something else.”{

goto clothing1

This is the template I used:

label clothing1

MARY (think)
(What shall I wear today?)

choice (clothing1)
“Outfit 1” {
@MARY starts dustoff_loop

@pause for 3

@MARY changes into MARY_outfit1

gain MARY_outfit3

}
“Outfit 2” {

@MARY starts dustoff_loop

@pause for 3

@MARY changes into MARY_outfit2

gain MARY_outfit3

}
“Outfit3” {

@MARY starts dustoff_loop

@pause for 3

@MARY changes into MARY_outfit3

gain MARY_outfit3

}

@pause for a beat

    MARY (think)
(Do I want to wear this or try something else?)

choice
“Wear this outfit.”{

    MARY (admire)
(Great)

}
“Try something else.”{

goto clothing1

}

You need a { after “outfit 1” and delete any spaces between lines (more than one line space)

it says Unexpected BLOCK_BEGIN: {