ok thank you
You can use in when specifying the duration of a transition. I use it in my own script. EG:
Like stated, it’s your layering.
@CHARACTER moves to layer #
Can I make choices appear depending on gains collected throughout the story? So let’s say I can only choose option A if I gained A somewhere in the story and I can only choose option B etc…
You need to use if/else. Example-
if(option_a){
NARRATOR
Choose one.
choice
“Option 1”{
script here
}
“Option 2”{
script here
}
}else{
This will be for option_b from previous choice
NARRATOR
Choose one.
choice
“Option 1”{
script here
}
“Option 2”{
script here
}
}
@Apes has an eliminating choice template too
https://docs.google.com/document/d/1y9LGpJZBEzMnGHcLPj-ds88zN2DtiCQwzk5k3bjUTnI/edit?usp=sharing
Hello! The character that is laying in bed should be behind them instead of forward
How do i chage that?
Change her layer to a lower layer than that of the other 2 characters.
Thank you!
I’m using this template for clothes but it said I’m missing something, could you help me ?
I did what you said but now it says unexpected dialogue line 2009
@Zayda.episode
I think you have the wrong uhm how do they call it " "
They look really weird in you code
they need to look like this
line 2007 delete the space
so, delete the space and the }
It still says unexpected dialogue
Yh sure
choice (clothing1)
"Outfit 1"
@AMORA UNIFORM starts dustoff_loop
@pause for 3
@AMORA UNIFORM changes into AMORAUNIFORM_BLUE1
gain AMORA UNIFORM_BLUE3
}
“Outfit 2” {
@AMORA UNIFORM starts dustoff_loop
@pause for 3
@AMORA UNIFORM changes into AMORAUNIFORM_BLUE2
gain AMORAUNIFORM_BLUE3
}
“Outfit3” {
@AMORA UNIFORM starts dustoff_loop
@pause for 3
@AMORA UNIFORM changes into AMORAUNIFORM_BLUE3
gain AMORAUNIFORM_BLUE3
}
@pause for a beat
AMORA UNIFORM (think)
(Should I wear this or try something else?)
choice
“Wear this outfit.”{
AMORA UNIFORM (admire)
(Great)
}
“Try something else.”{
goto clothing1
This is the template I used:
label clothing1
MARY (think)
(What shall I wear today?)
choice (clothing1)
“Outfit 1” {
@MARY starts dustoff_loop
@pause for 3
@MARY changes into MARY_outfit1
gain MARY_outfit3
}
“Outfit 2” {
@MARY starts dustoff_loop
@pause for 3
@MARY changes into MARY_outfit2
gain MARY_outfit3
}
“Outfit3” {
@MARY starts dustoff_loop
@pause for 3
@MARY changes into MARY_outfit3
gain MARY_outfit3
}
@pause for a beat
MARY (think)
(Do I want to wear this or try something else?)
choice
“Wear this outfit.”{
MARY (admire)
(Great)
}
“Try something else.”{
goto clothing1
}
You need a { after “outfit 1” and delete any spaces between lines (more than one line space)
it says Unexpected BLOCK_BEGIN: {