"Stupid" questions that never get answered? Get The Help Here!

What code do you need to use to remember choices? I’m trying to write a story where choices matter.

Try this thread:

Thanks!

How do you animate different food overlays? Like make them in time with the character and stuff.

@Jade.epi @JemU776 it worked :star_struck:
thanks so much guys. Yall sweet :smiling_face_with_three_hearts:

dara amarie made this thread that helped me a lot with animating overlays. if you want a food to be within your character’s hand whenever they perform an animation, use props.

@add PropName to CHARACTER
@remove PropName from CHARACTER

would the prop be considered the overlay? and is there a list of props that can be used?

yes, if you go to the writer’s portal & click the script, there is a list of props that you can use along with the names. just scroll down beneath the character names & the animations. props aren’t overlays because they can’t be animated or changed by the author.

So you want like a dressing game, where the reader picks something like fashion toned or fashion colored and when they do it opens up another menu where they choose clothing from that section, right :thinking:

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Yes, I have about 8 different colors to choose from and wach color has 2-3 different outfits connected to them. So I need to make additional choice sections for those outfits under the designated color that they are.

something like this ? @WolfGamerGirl37

label fashion_option
NARR
Choose an option
choice
“traditional” {
goto fashion_traditional
} “colored” {
goto fashion_colored
}“two toned”{
goto fashion_two_toned
}“DONE”{
goto story_line
}

label fashion_traditional
NARR
Traditional fashion
choice
“Traditional 1” {
@CHAR changes into Traditional_1
goto fashion_traditional
} “Traditional 2” {
@CHAR changes into Traditional_2
goto fashion_traditional
}“Traditional 3”{
@CHAR changes into Traditional_3
goto fashion_traditional
}“go back”{
goto fashion_option
}

label fashion_colored

NARR

Choose a color
choice
“White” {
goto white_options
} “yellow” {
goto yellow_options
}“purple” {
goto purple_options
} “green” {
goto green_options
}“blue” {
goto blue_options
} “brown” {
goto brown_options
}“red” {
goto red_options
} “gold” {
goto gold_options
}“different option”{
goto fashion_option
}

label white_options
NARR
White options
choice
“White 1” {
@CHAR changes into CHAR_white_1
goto white_options
} “White 2” {
@CHAR changes into CHAR_white_2
goto white_options
}“White 3”{
@CHAR changes into CHAR_white_3
goto white_options
} “Go back”{
goto fashion_colored
}

label yellow_options
NARR
Yellow options
choice
“Yellow 1” {
@CHAR changes into CHAR_yellow_1
goto yellow_options
} “Yellow 2” {
@CHAR changes into CHAR_yellow_2
goto yellow_options
}“Yellow 3”{
@CHAR changes into CHAR_yellow_3
goto yellow_options
} “Go back”{
goto fashion_colored
}

label purple_options
NARR
Purple options
choice
“Purple 1” {
@CHAR changes into CHAR_purple_1
goto purple_options
} “Purple 2” {
@CHAR changes into CHAR_purple_2
goto purple_options
}“Purple 3”{
@CHAR changes into CHAR_purple_3
goto purple_options
} “Go back”{
goto fashion_colored
}
label green_options
NARR
White options
choice
“Green 1” {
@CHAR changes into CHAR_green_1
goto green_options
} “Green 2” {
@CHAR changes into CHAR_green_2
goto green_options
}“Green 3”{
@CHAR changes into CHAR_green_3
goto green_options
} “Go back”{
goto fashion_colored
}
label blue_options
NARR
Blue options
choice
“Blue 1” {
@CHAR changes into CHAR_blue_1
goto blue_options
} “Blue 2” {
@CHAR changes into CHAR_blue_2
goto blue_options
}“Blue 3”
@CHAR changes into CHAR_blue_3
goto blue_options
} “Go back”{
goto fashion_colored
}
label brown_options
NARR
Brown options
choice
“Brown 1” {
@CHAR changes into CHAR_brown_1
goto brown_options
} “Brown 2” {
@CHAR changes into CHAR_brown_2
goto brown_options
}“Brown 3”
@CHAR changes into CHAR_brown_3
goto brown_options
} “Go back”{
goto fashion_colored
}
label red_options
NARR
Red options
choice
“Red 1” {
@CHAR changes into CHAR_red_1
goto red_options
} “Red 2” {
@CHAR changes into CHAR_red_2
goto red_options
}“Red 3”
@CHAR changes into CHAR_red_3
goto red_options
} “Go back”{
goto fashion_colored
}
label gold_options
NARR
Gold options
choice
“Gold 1” {
@CHAR changes into CHAR_gold_1
goto gold_options
} “Gold 2” {
@CHAR changes into CHAR_gold_2
goto gold_options
}“Gold 3”
@CHAR changes into CHAR_gold_3
goto gold_options
} “Go back”{
goto fashion_colored
}

label fashion_two_toned
NARR
Two toned fashion
choice
“Two toned 1” {
@CHAR changes into Two_toned_1
goto fashion_two_toned
} “Two toned 2” {
@CHAR changes into Two_toned_1
goto fashion_two_toned
}“Two toned 3”{
@CHAR changes into Two_toned_1
goto fashion_two_toned
}“go back”{
goto fashion_option
}

label story_line

2 Likes

Yes! So i can just add this into rest of the template right?

I saw that you needed some more so I edited it maybe this is the right thing? sorry for not readin correctly

1 Like

I don’t know wich template you use but this code will give you:
a choice wich fashion style you want wich are traditional , colored and two toned
traditional exist out of 3 options
colord exist out of 8 colors that have 3 separate options
two toned exits out of 3 options
a button that allows the reader to go back and choose another fashion option
a button that allows the reader to go back to the story line

1 Like

Thank you! The colors are rose, peach, turquoise, purple, blue, grey, green and yellow.

I used Dara’s closet template. It’s a wedding dress theme dressing game.

I will add this template to my script! This seriously helped me out!

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I’m happy that it worked :smile:

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Quick questions…

  1. Do all the new features (like timed choices, tappable overlays, text overlays, etc.) work in Ink too?
  2. I’m pretty sure I did everything right for a text overlay (pretty much followed Dara Amarie’s template by the letter.) but it didn’t show up in the previewer. (and the scene wasn’t set in a black background.)
    Does the text overlays not show up in web previewer?
  3. How do you input a name, and make it appear as the character’s name on the speechbubble?
    For example, the reader chooses to get named Ivy. How can I make the character’s display name, on top of the speechbubble?
    Thank you in advance!

My script isn’t working, can anyone help?

INT. KITCHEN 2 with OVERLAY ISLAND at layer 2

@JESSICA spot 0.961 -366 213 in zone 1 at layer -2
@pan to zone 3 in 10
@pan to zone 2 in 5

1 Like