What code do you need to use to remember choices? I’m trying to write a story where choices matter.
Try this thread:
Thanks!
How do you animate different food overlays? Like make them in time with the character and stuff.
dara amarie made this thread that helped me a lot with animating overlays. if you want a food to be within your character’s hand whenever they perform an animation, use props.
@add PropName to CHARACTER
@remove PropName from CHARACTER
would the prop be considered the overlay? and is there a list of props that can be used?
yes, if you go to the writer’s portal & click the script, there is a list of props that you can use along with the names. just scroll down beneath the character names & the animations. props aren’t overlays because they can’t be animated or changed by the author.
So you want like a dressing game, where the reader picks something like fashion toned or fashion colored and when they do it opens up another menu where they choose clothing from that section, right
Yes, I have about 8 different colors to choose from and wach color has 2-3 different outfits connected to them. So I need to make additional choice sections for those outfits under the designated color that they are.
something like this ? @WolfGamerGirl37
label fashion_option
NARR
Choose an option
choice
“traditional” {
goto fashion_traditional
} “colored” {
goto fashion_colored
}“two toned”{
goto fashion_two_toned
}“DONE”{
goto story_line
}
label fashion_traditional
NARR
Traditional fashion
choice
“Traditional 1” {
@CHAR changes into Traditional_1
goto fashion_traditional
} “Traditional 2” {
@CHAR changes into Traditional_2
goto fashion_traditional
}“Traditional 3”{
@CHAR changes into Traditional_3
goto fashion_traditional
}“go back”{
goto fashion_option
}
label fashion_colored
NARR
Choose a color
choice
“White” {
goto white_options
} “yellow” {
goto yellow_options
}“purple” {
goto purple_options
} “green” {
goto green_options
}“blue” {
goto blue_options
} “brown” {
goto brown_options
}“red” {
goto red_options
} “gold” {
goto gold_options
}“different option”{
goto fashion_option
}
label white_options
NARR
White options
choice
“White 1” {
@CHAR changes into CHAR_white_1
goto white_options
} “White 2” {
@CHAR changes into CHAR_white_2
goto white_options
}“White 3”{
@CHAR changes into CHAR_white_3
goto white_options
} “Go back”{
goto fashion_colored
}
label yellow_options
NARR
Yellow options
choice
“Yellow 1” {
@CHAR changes into CHAR_yellow_1
goto yellow_options
} “Yellow 2” {
@CHAR changes into CHAR_yellow_2
goto yellow_options
}“Yellow 3”{
@CHAR changes into CHAR_yellow_3
goto yellow_options
} “Go back”{
goto fashion_colored
}
label purple_options
NARR
Purple options
choice
“Purple 1” {
@CHAR changes into CHAR_purple_1
goto purple_options
} “Purple 2” {
@CHAR changes into CHAR_purple_2
goto purple_options
}“Purple 3”{
@CHAR changes into CHAR_purple_3
goto purple_options
} “Go back”{
goto fashion_colored
}
label green_options
NARR
White options
choice
“Green 1” {
@CHAR changes into CHAR_green_1
goto green_options
} “Green 2” {
@CHAR changes into CHAR_green_2
goto green_options
}“Green 3”{
@CHAR changes into CHAR_green_3
goto green_options
} “Go back”{
goto fashion_colored
}
label blue_options
NARR
Blue options
choice
“Blue 1” {
@CHAR changes into CHAR_blue_1
goto blue_options
} “Blue 2” {
@CHAR changes into CHAR_blue_2
goto blue_options
}“Blue 3”
@CHAR changes into CHAR_blue_3
goto blue_options
} “Go back”{
goto fashion_colored
}
label brown_options
NARR
Brown options
choice
“Brown 1” {
@CHAR changes into CHAR_brown_1
goto brown_options
} “Brown 2” {
@CHAR changes into CHAR_brown_2
goto brown_options
}“Brown 3”
@CHAR changes into CHAR_brown_3
goto brown_options
} “Go back”{
goto fashion_colored
}
label red_options
NARR
Red options
choice
“Red 1” {
@CHAR changes into CHAR_red_1
goto red_options
} “Red 2” {
@CHAR changes into CHAR_red_2
goto red_options
}“Red 3”
@CHAR changes into CHAR_red_3
goto red_options
} “Go back”{
goto fashion_colored
}
label gold_options
NARR
Gold options
choice
“Gold 1” {
@CHAR changes into CHAR_gold_1
goto gold_options
} “Gold 2” {
@CHAR changes into CHAR_gold_2
goto gold_options
}“Gold 3”
@CHAR changes into CHAR_gold_3
goto gold_options
} “Go back”{
goto fashion_colored
}
label fashion_two_toned
NARR
Two toned fashion
choice
“Two toned 1” {
@CHAR changes into Two_toned_1
goto fashion_two_toned
} “Two toned 2” {
@CHAR changes into Two_toned_1
goto fashion_two_toned
}“Two toned 3”{
@CHAR changes into Two_toned_1
goto fashion_two_toned
}“go back”{
goto fashion_option
}
label story_line
Yes! So i can just add this into rest of the template right?
I saw that you needed some more so I edited it maybe this is the right thing? sorry for not readin correctly
I don’t know wich template you use but this code will give you:
a choice wich fashion style you want wich are traditional , colored and two toned
traditional exist out of 3 options
colord exist out of 8 colors that have 3 separate options
two toned exits out of 3 options
a button that allows the reader to go back and choose another fashion option
a button that allows the reader to go back to the story line
Thank you! The colors are rose, peach, turquoise, purple, blue, grey, green and yellow.
I used Dara’s closet template. It’s a wedding dress theme dressing game.
I will add this template to my script! This seriously helped me out!
I’m happy that it worked
Quick questions…
- Do all the new features (like timed choices, tappable overlays, text overlays, etc.) work in Ink too?
- I’m pretty sure I did everything right for a text overlay (pretty much followed Dara Amarie’s template by the letter.) but it didn’t show up in the previewer. (and the scene wasn’t set in a black background.)
Does the text overlays not show up in web previewer? - How do you input a name, and make it appear as the character’s name on the speechbubble?
For example, the reader chooses to get named Ivy. How can I make the character’s display name, on top of the speechbubble?
Thank you in advance!
My script isn’t working, can anyone help?
INT. KITCHEN 2 with OVERLAY ISLAND at layer 2
@JESSICA spot 0.961 -366 213 in zone 1 at layer -2
@pan to zone 3 in 10
@pan to zone 2 in 5