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So you want the camera to follow the to a specific spot? Make them go to said spot in s time and then pan to zone x in s.
Like this:

@CHAR go to spot x in s AND pan to zone y in s

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Thank you so much it worked :heart::heart::heart:

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Glad I could help

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How do I do the gunshot sound?
I did @gunshot_distant AND gunshot_distant but there are errors

sound gunshot_distant

no @ in front and you need to put the word sound before gunshot_distant

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If anyone wants to check out how to follow a character:

Shaking the camera: HOW TO: Make the Camera Shake

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is there any way to do a time lapse of a scene?

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Can you give an example

like say its daytime in a scene and i want time to pass and it becomes nighttime, how do I do that?

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INT. BEDROOM - NIGHT
@pause for #
@transition
INT. BEDROOM - DAY

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I need help with my script can I post here?

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post away… you can post the line of error?

    TAYLOR
(I have 3 outfits to pick up)
(And I can only wear 1)
Meh

label choosing_outfit

    TAYLOR (talk_shrug)
Lets see what 'mum' has chosen

choice “Outfit 1” {

@TAYLOR exits right

@TAYLOR changes into TAYLOR_HS1DAY1

@TAYLOR enters from right to screen center

@TAYLOR is think

    TAYLOR (talk_shrug)
Its okay I guess.

goto choosing_outfit

} “Outfit 2” {

@TAYLOR exits right

@TAYLOR changes into TAYLOR_HS2DAY1

@TAYLOR enters from right to screen center

@TAYLOR is think

    TAYLOR (talk_handsonhips)
I love this one

goto choosing_outfit

} “Outfit 3” {

@TAYLOR exits right

@TAYLOR changes into TAYLOR_HS3DAY1

@TAYLOR enters from right to screen center

@TAYLOR is think

    TAYLOR (talk_confused_mind_blown)
This is gross

goto choosing_outfit

}“Done”}

@TAYLOR exits right

@TAYLOR changes into TAYLOR_default

@TAYLOR exits left

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I’m not sure what I’ve done to it lol

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Ok try this…

 TAYLOR
(I have 3 outfits to pick up)
(And I can only wear 1)
Meh

label choosing_outfit

    TAYLOR (talk_shrug)
Lets see what 'mum' has chosen

choice “Outfit 1” {

@TAYLOR exits right

@TAYLOR changes into TAYLOR_HS1DAY1

@TAYLOR enters from right to screen center

@TAYLOR is think

    TAYLOR (talk_shrug)
Its okay I guess.

goto choosing_outfit_final

} “Outfit 2” {

@TAYLOR exits right

@TAYLOR changes into TAYLOR_HS2DAY1

@TAYLOR enters from right to screen center

@TAYLOR is think

    TAYLOR (talk_handsonhips)
I love this one

goto choosing_outfit_final

} “Outfit 3” {

@TAYLOR exits right

@TAYLOR changes into TAYLOR_HS3DAY1

@TAYLOR enters from right to screen center

@TAYLOR is think

    TAYLOR (talk_confused_mind_blown)
This is gross

goto choosing_outfit_final

}

label choosing_outfit_final

TAYLOR (think_rubchin)
(Is this what I want to wear?)

Choice “Yes, This will do”{

TAYLOR (talk_handsonhips_happy_loop)
I like this outfit!

} " No, let me see my other choices."{
goto choosing_outfit
}

Thank you so much.

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Your welcome :heart::heart:

can someone tell me what’s wrong with this coding?

it keeps saying “invalid directing code” yadda yadda for all three of these characters whose trying to break off a fight between two different characters.

@REX enters left screen left in zone 2
@MR HOFFMAN enters left to screen left in zone 2
@PRINCIPAL TREVINO enters left to right in zone 2

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@REX enters from left to screen left in zone 2
@MR HOFFMAN enters from left to upscreen left in zone 2
@PRINCIPAL TREVINO enters from left to screen right in zone 2

thank you! :heart:

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