"Stupid" questions that never get answered? Get The Help Here!

why does it say “Unexpected character” when i add a basic choice?
here’s my script

choice “Ew, gross dude, get help” {

JOSHUA
Whatever man.

} “She’s Asexual” {

JOSHUA
Yeah, that doesn’t make her any less smashable

}“Don’t even think about it”

( :arrow_down_small: down here is where it says “unexpected character”)

JOSHUA
Can’t help how I feel right now, ha.

{

} “Go away dude, I don’t wanna talk to you.” {

JOSHUA
Whatever loser. Don’t come crying wolf when something bad happens to you.

}

I really need some quick answers asap!

From what I see, you’d do this:

}“Don’t even think about it”{

JOSHUA
Can’t help how I feel right now, ha.

} “Go away dude, I don’t wanna talk to you.” {

JOSHUA
Whatever loser. Don’t come crying wolf when something bad happens to you.

}

1 Like

it worked! thanks!

and if you needed context, this is a scummy character. also I forgot to ask you if you had an instagram so I can refer you in my credits at the end of the episode

dw, no credit needed :v: :blob_hearts:

1 Like

how do i let the overlay be in front of character

You can use layers:

I know I already look at that I meant how to have a character in front of a layer I have the characters in a negative layer do I put the overlay in a positive layer…?
&SAMANTHA walks to spot 0.758 187 244
&SAMANTHA is hug
&SAMANTHA spot 0.758 164 243 in zone 2 at layer -3 AND SAMANTHA is hug AND SAMANTHA faces right
&SAMANTHA spot 0.758 164 243 in zone 2 at layer -3 AND SAMANTHA is hug AND SAMANTHA faces right
@speechbubble is 105 336 to 89% with tail_top_left
SAMANTHA (talk_sad_timid)
I’m here for you Nick.

@overlay HUG create
@overlay HUG opacity 1 in 0
@overlay HUG to layer 1
@overlay 6160912332750848_HUG shifts to 164 194
@overlay 6160912332750848_HUG scales to 0.316 0.316

does she even look like she behind him I guess i put the wrong layer for her
the overlay does not show up

1 Like

You can add in zone 2 to the shift command as you’re in zone 2.

You can read more about overlays here:

what do you by shift command?

@overlay 6160912332750848_HUG shifts to 164 194 in zone 2

Add “in zone 2” there

1 Like

Okay thank you :smile_cat:

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ok, another “choice based thing” I’m trying make my reader choose where to go during this scene and it keeps telling me: ERROR your character may not contain " "

choice
“Go to the pool area” {

   SILAS (listen_nod_happy_loop)
    Fresh air wouldn't kill me. 

gain goto EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT

} “Stay here and wait for Jenna.” {

    SILAS (text_phone_neutral_loop)
I'll just stay here and be weird

gain goto EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT

Just thought I’d share:

Order I prefer:

@overlay NAME create
@overlay NAME scales to % %
@overlay NAME shifts to X Y in zone #
@overlay NAME to layer #
@overlay NAME opacity 1 in T

Example:

@overlay HUG create
@overlay HUG scales to 0.316 0.316
@overlay HUG shifts to 164 194 in zone 2
@overlay HUG to layer 1
@overlay HUG opacity 1 in 0

1 Like

choice
“Go to the pool area” {

SILAS (listen_nod_happy_loop)
Fresh air wouldn’t kill me.

gain OUTDOORS

goto pool_area

} “Stay here and wait for Jenna.” {

SILAS (text_phone_neutral_loop)
I’ll just stay here and be weird.

gain INDOORS

goto stay_here

}

label pool_area

EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT
#scene here for going to the pool area

goto merge_storyline

label stay_here

EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT
#scene for staying and waiting for Jenna goes here

goto merge_storyline

label merge_storyline
#back to main story line where paths merge

Can read more here: Tara explains: Ifs, elses, gains, labels, gotos and the points system!

1 Like

Hi.

I want to fade my overlay all the way out, but i’m not really sure how.

Like, I want the overlay to be faded with opacity, but instead of still staying there, I want it to disappear in the fade.

Here’s my code -

&RON moves to layer 1 and BRITTANY moves to layer 1
&overlay ELEVATORDOORRIGHT shifts to 159 -19 in 6 using easein
&overlay ELEVATORDOORLEFT shifts to 22 -19 in 6 using easein
@RON walks to spot 1.054 161 99 in 4 and BRITTANY faces left and RON is run_super_speed_loop

&overlay ELEVATORDOORLEFT opacity 1% in 4
@overlay ELEVATORDOORRIGHT opacity 1% in 4

&overlay ELEVATORDOORLEFT clear
@overlay ELEVATORDOORRIGHT clear

I faded it, but it looks really funky :neutral_face:

&overlay ELEVATORDOORRIGHT opacity 0 in 4 THEN overlay ELEVATORDOORRIGHT clear
@overlay ELEVATORDOORLEFT opacity 0 in 4 THEN overlay ELEVATORDOORLEFT clear

Ok, so I edited my coding, and now it’s saying ERROR unexpected (merge_storyline)

Can you paste (copy + paste or screenshot) that part of your script here or PM me? :+1: :sparkling_heart:

“Go to the pool area” {

SILAS (listen_nod_happy_loop)
Fresh air wouldn’t kill me.

gain OUTDOORS

goto pool_area

} “Stay here and wait for Jenna.” {

SILAS (text_phone_neutral_loop)
I’ll just stay here and be weird.

gain INDOORS

goto stay_here

}

label pool_area

EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT
@SILAS walks to screen center in zone 2
@BENSON Stands screen right

goto merge_storyline

label stay_here

EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT
@SILAS is text_phone_neutral_loop

goto merge_storyline

label merge_storyline

label pool_area

EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT
#place Silas on screen
@SILAS walks to screen center in zone 2
@BENSON stands screen right
#script

goto merge_storyline

label stay_here

EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT
#place Silas on screen
@SILAS is text_phone_neutral_loop
#script

goto merge_storyline

label merge_storyline
#script (write something)