"Stupid" questions that never get answered? Get The Help Here!

I want her to be asked the question again if she talked to him first:

INT. SIXES AND NINES BAR - DAY with SIXES AND NINES BAR to 1.089 -17 -13 in zone 1 at layer 1

readerMessage credits to @amepisode for the background and overlays

readerMessage script template written by @beesepisode

@add Red Cup to BACKGROUND33
@add Red Cup to BACKGROUND1
@add Red Cup to BACKGROUND5
@add Red Cup to NEWSLADY
@add Red Cup to BACKGROUND7
@add Red Cup to BACKGROUND9

@overlay RED CUP create

@zoom on 0 0 to 100% in 0
@cut to zone 1

@overlay GUITAR create
@overlay GUITAR opacity 1 in 0
@overlay GUITAR shifts to 161 293 in zone 3
@overlay GUITAR scales to 0.322 0.322
@overlay GUITAR moves to layer 2
@overlay GUITAR rotates -75 anchor point 0.5 0.5 in 0

@remove NEWSLADY

@overlay RED CUP to layer 5

&BACKGROUND28 spot 0.552 190 287 in zone 1 AND BACKGROUND28 moves to layer 0 AND BACKGROUND28 starts nod_loop AND BACKGROUND28 faces left AND BACKGROUND7 faces left AND BACKGROUND7 spot 0.835 210 41 in zone 1 AND BACKGROUND7 moves to layer 3 AND BACKGROUND7 starts talk_airquotes AND BACKGROUND7 faces right AND BACKGROUND8 spot 0.835 293 28 in zone 1 AND BACKGROUND8 moves to layer 3 AND BACKGROUND8 starts nod_loop AND BACKGROUND8 faces left AND BACKGROUND33 spot 0.438 169 311 in zone 2 AND BACKGROUND33 faces right AND BACKGROUND33 starts talk_sit AND BACKGROUND33 moves to layer 0 AND BACKGROUND1 spot 0.482 65 282 in zone 1 AND BACKGROUND1 faces right AND BACKGROUND1 starts idle_sit_ankles_crossed AND BACKGROUND1 moves to layer 1 AND BACKGROUND2 spot 0.44 118 319 in zone 2 AND BACKGROUND2 starts idle_sit_slouch AND BACKGROUND2 moves to layer 2 AND BACKGROUND2 faces right AND BACKGROUND3 spot 0.464 212 309 in zone 2 AND BACKGROUND3 faces right AND BACKGROUND3 starts idle_sit_ankles_crossed AND BACKGROUND3 moves to layer 1 AND BACKGROUND4 spot 0.481 266 311 in zone 2 AND BACKGROUND4 faces right AND BACKGROUND4 starts idle_sit_ankles_crossed AND BACKGROUND4 moves to layer 1 AND BACKGROUND5 spot 0.636 206 166 in zone 2 AND BACKGROUND5 moves to layer 3 AND BACKGROUND5 starts nod_loop AND BACKGROUND5 faces left AND BACKGROUND6 spot 0.572 150 177 in zone 2 AND BACKGROUND6 moves to layer 3 AND BACKGROUND6 starts talk_neutral_deny AND BACKGROUND6 faces right AND BACKGROUND9 spot 0.835 307 7 in zone 2 AND BACKGROUND9 moves to layer 3 AND BACKGROUND9 starts dance_phone_raise_loop AND BACKGROUND9 faces right AND BACKGROUND10 spot 0.771 50 98 in zone 3 AND BACKGROUND10 moves to layer 3 AND BACKGROUND10 starts dance_phone_raise_loop AND BACKGROUND10 faces right AND NIX spot 0.478 179 348 in zone 3 AND NIX moves to layer 1 AND NIX faces left AND NIX starts play_airguitar_loop AND BACKGROUND11 spot 0.835 113 -75 in zone 3 AND BACKGROUND11 moves to layer 3 AND BACKGROUND11 starts dance_phone_raise_loop AND BACKGROUND11 faces right AND BACKGROUND13 spot 0.578 282 232 in zone 3 AND BACKGROUND13 moves to layer 3 AND BACKGROUND13 starts dance_hands_up_loop AND BACKGROUND13 faces right AND BACKGROUND14 spot 0.578 154 205 in zone 3 AND BACKGROUND14 moves to layer 2 AND BACKGROUND14 is dance_kpop AND BACKGROUND14 faces left AND BACKGROUND15 spot 0.579 45 245 in zone 3 AND BACKGROUND15 moves to layer 1 AND BACKGROUND15 starts dance_drop_it AND BACKGROUND15 faces right AND BACKGROUND16 spot 0.579 210 182 in zone 3 AND BACKGROUND16 moves to layer 1 AND BACKGROUND16 starts dance_groove_loop AND BACKGROUND16 faces right AND JANE moves to layer 2 AND JANE spot 0.731 39 166 AND JANE faces right AND JANE starts idle_jawdrop

&zoom on 43 271 to 922% in 0

@pause for 3

@zoom on 0 0 to 100% in 6

@speechbubble is 113 359 to 100% with tail_bottom_right
BACKGROUND28 (talk_greet)
Well hello to you too, Jane.

@pause for 2

    BACKGROUND28 (talk_shrug)
Are you just going to stand there or.....

@speechbubble reset

@BACKGROUND7 walks to spot 0.835 376 38 AND BACKGROUND8 walks to spot 0.835 376 38 AND JANE walks to spot 0.569 124 247 in 2 AND JANE is walk_trudge

@JANE is sit

@JANE is idle_sit_ankles_crossed

@zoom on 164 317 to 339% in 0

    BACKGROUND28 (talk_notepad)
So...what'll it be?

Choice - Simple {

choice
“Why does heaven have a bar?”{

    JANE (talk_sheepish)
Why does heaven have a bar?

    JANE (talk_shrug)
I mean.....isn't it kinda counterintuitive?

@BACKGROUND28 is laugh_guffaw

    BACKGROUND28 (talk_excited)
Well you see , a couple centuries ago heaven was as dry as a bone.


    BACKGROUND28 (talk_gossip)
But the lack of alcohol lead to everyone jumping ship.


    BACKGROUND28 (talk_sad)
It was practically a ghost town.


    BACKGROUND28 (talk_happy_smile)
So, in order to meet their quota they made alcohol legal and set up bars all over the sky.


    JANE (talk_think)
That makes sense....I guess?


    BACKGROUND28 (talk_notepad)
Are you going to order something?

goto label drink_choice_2

}“Rum and coke”{

    JANE (talk_think)
I'll have a rum and coke.

@BACKGROUND28 is tinker_loop_rear

@transition fade out black

@add Red Cup to JANE

@JANE is idle_hold_drink

@JANE is drink

    JANE (talk_hold_drink)
Ahh, how refreshing.

@cut to zone 2

@overlay 4723358450843648_RED CUP scales to 0.820 0.820 in zone 2
@overlay 4723358450843648_RED CUP shifts to -54 224 in zone 2
@overlay RED CUP opacity 1 in 0

@overlay 4723358450843648_RED CUP shifts to 296 236 in zone 2 in 3

@pause for a beat

@remove Red Cup from YOU

@cut to zone 1

goto label continue

}“Champagne”{

    BACKGROUND28 (talk_think)
Uh, ma'am we don't serve....

    JANE (talk_angry_defensive)
| bold , animation:shuffle-sideways: 5 |DO YOU WANT ZERO STARS?


    BACKGROUND28 (tinker_loop_rear)
Ok fine, I have some stale champagne from my bachelor party.




    BACKGROUND28
(jeez, lady.)

@transition fade out black

@add Red Cup to JANE

    BACKGROUND28 (talk_apathetic)
I was going apologize for the presentention, but I remembered you're an *sshole.

@JANE is idle_hold_drink

@JANE is drink

    JANE (talk_hold_drink)
Ahh, how refreshing.

@cut to zone 2

@overlay 4723358450843648_RED CUP scales to 0.820 0.820 in zone 2
@overlay 4723358450843648_RED CUP shifts to -54 224 in zone 2
@overlay RED CUP opacity 1 in 0

@overlay 4723358450843648_RED CUP shifts to 296 236 in zone 2 in 3

@pause for a beat
@remove Red Cup from YOU
@cut to zone 1

goto label_continue

}“No, I’m good” {

    JANE (talk_read_phone_neutral_loop)
No, I'm good.

    BACKGROUND28 (talk_apathetic)
Then why are you here?

goto label_continue

}

#}

label drink_choice_2

    BACKGROUND28 (talk_notepad)
So...what do you want?

Choice - Simple {

    NARRATOR
Set the question you ask here and change "NARRATOR" to the character asking.

choice
“Option Two”{

    NARRATOR
Here is the 2nd option they could pick and the dialogue they'll see.

    NARRATOR
It's good to keep a few lines of dialogue, so it feels unique.

    NARRATOR
Change "NARRATOR" in all of these to the characters you have talking.

    NARRATOR
You can also add as much dialogue as you want!

}“Option Three”{

    NARRATOR
And here is a 3rd option. It's good to keep three options.

    NARRATOR
It's good to keep a few lines of dialogue, so it feels unique.

    NARRATOR
Change "NARRATOR" in all of these to the characters you have talking.

    NARRATOR
You can also add as much dialogue as you want!

}

label continue

Skimming over your code I can see you have a dash (_) connecting label and continue.

Should be either:

goto label continue
OR
goto continue

In addition, you can:

remove @overlay RED CUP create + @overlay RED CUP to layer 5 (the ones I bolded). You can instead put it all together so:

For this, can write:

@cut to zone 2
&overlay RED CUP create
&overlay RED CUP scales to 0.820 0.820 in zone 2 in 0
&overlay RED CUP shifts to -54 224 in zone 2 in 0
&overlay RED CUP to layer 5
@overlay RED CUP opacity 1 in 0

Then you want to remove the overlay from the scene, it can be:
@overlay RED CUP clear

In regards to labels and gotos can read here: 🖤 HOW TO: Labels and Gotos 🖤
Overlays:
https://www.dara-amarie.com/overlays-guide
Simple choices: HOW TO: Simple Choices

If you still need more help, feel free to PM me :blob_sun:

How to ask readers which character they’d like to customize?

Hey, I need some help! Do you know how I could make some bonuses to the story? I’ll give you an example: When someone is for example a veterinarian, the story would be diffrent. The character could help animals when they are injured. But if the character is a lawyer, the story is diffrent because the lawyer doesn’t know how to help injured animals and the people know that the character is a lawyer, not a veterinarian. Thank you, if you perhaps know how to do it.

Templates as reference you can use:

&

Here it shows you how to pick which character you want to play as.

Other threads to check out:

  1. HOW TO: Labels and Gotos 🖤
1 Like

You can use if/elif/else coding to remember what the reader picked. More detail here:

Another thread to check out: HOW TO: Labels and Gotos 🖤

Can spice up your story with character points:

Dara’s website is full of amazing resources you can check out :yay:

@JemU776 Thank you so much, I’ll try it out!

Np :partying_face:

I’d test on the app and in case you need to reset story progress, to play other paths, here you go: HOW TO: Reset Story Progress + Bonus Stuff :blob_sun: :yay:

:astonished: Thank you soooo much!!! Now I can continue with my story. You are so nice!!

2 Likes

Thanks, that’s really sweet of you to say :smiling_face_with_three_hearts: :blob_hearts:

Okay, thank you so much!

1 Like

I don’t think it worked:
INT. SIXES AND NINES BAR - DAY with SIXES AND NINES BAR to 1.089 -17 -13 in zone 1 at layer 1

readerMessage credits to @amepisode for the background and overlays

readerMessage script template written by @beesepisode

@add Red Cup to BACKGROUND33
@add Red Cup to BACKGROUND1
@add Red Cup to BACKGROUND5
@add Red Cup to NEWSLADY
@add Red Cup to BACKGROUND7
@add Red Cup to BACKGROUND9

@zoom on 0 0 to 100% in 0
@cut to zone 1

@overlay GUITAR create
@overlay GUITAR opacity 1 in 0
@overlay GUITAR shifts to 161 293 in zone 3
@overlay GUITAR scales to 0.322 0.322
@overlay GUITAR moves to layer 2
@overlay GUITAR rotates -75 anchor point 0.5 0.5 in 0

@remove NEWSLADY

@overlay RED CUP to layer 5

&BACKGROUND28 spot 0.552 190 287 in zone 1 AND BACKGROUND28 moves to layer 0 AND BACKGROUND28 starts nod_loop AND BACKGROUND28 faces left AND BACKGROUND7 faces left AND BACKGROUND7 spot 0.835 210 41 in zone 1 AND BACKGROUND7 moves to layer 3 AND BACKGROUND7 starts talk_airquotes AND BACKGROUND7 faces right AND BACKGROUND8 spot 0.835 293 28 in zone 1 AND BACKGROUND8 moves to layer 3 AND BACKGROUND8 starts nod_loop AND BACKGROUND8 faces left AND BACKGROUND33 spot 0.438 169 311 in zone 2 AND BACKGROUND33 faces right AND BACKGROUND33 starts talk_sit AND BACKGROUND33 moves to layer 0 AND BACKGROUND1 spot 0.482 65 282 in zone 1 AND BACKGROUND1 faces right AND BACKGROUND1 starts idle_sit_ankles_crossed AND BACKGROUND1 moves to layer 1 AND BACKGROUND2 spot 0.44 118 319 in zone 2 AND BACKGROUND2 starts idle_sit_slouch AND BACKGROUND2 moves to layer 2 AND BACKGROUND2 faces right AND BACKGROUND3 spot 0.464 212 309 in zone 2 AND BACKGROUND3 faces right AND BACKGROUND3 starts idle_sit_ankles_crossed AND BACKGROUND3 moves to layer 1 AND BACKGROUND4 spot 0.481 266 311 in zone 2 AND BACKGROUND4 faces right AND BACKGROUND4 starts idle_sit_ankles_crossed AND BACKGROUND4 moves to layer 1 AND BACKGROUND5 spot 0.636 206 166 in zone 2 AND BACKGROUND5 moves to layer 3 AND BACKGROUND5 starts nod_loop AND BACKGROUND5 faces left AND BACKGROUND6 spot 0.572 150 177 in zone 2 AND BACKGROUND6 moves to layer 3 AND BACKGROUND6 starts talk_neutral_deny AND BACKGROUND6 faces right AND BACKGROUND9 spot 0.835 307 7 in zone 2 AND BACKGROUND9 moves to layer 3 AND BACKGROUND9 starts dance_phone_raise_loop AND BACKGROUND9 faces right AND BACKGROUND10 spot 0.771 50 98 in zone 3 AND BACKGROUND10 moves to layer 3 AND BACKGROUND10 starts dance_phone_raise_loop AND BACKGROUND10 faces right AND NIX spot 0.478 179 348 in zone 3 AND NIX moves to layer 1 AND NIX faces left AND NIX starts play_airguitar_loop AND BACKGROUND11 spot 0.835 113 -75 in zone 3 AND BACKGROUND11 moves to layer 3 AND BACKGROUND11 starts dance_phone_raise_loop AND BACKGROUND11 faces right AND BACKGROUND13 spot 0.578 282 232 in zone 3 AND BACKGROUND13 moves to layer 3 AND BACKGROUND13 starts dance_hands_up_loop AND BACKGROUND13 faces right AND BACKGROUND14 spot 0.578 154 205 in zone 3 AND BACKGROUND14 moves to layer 2 AND BACKGROUND14 is dance_kpop AND BACKGROUND14 faces left AND BACKGROUND15 spot 0.579 45 245 in zone 3 AND BACKGROUND15 moves to layer 1 AND BACKGROUND15 starts dance_drop_it AND BACKGROUND15 faces right AND BACKGROUND16 spot 0.579 210 182 in zone 3 AND BACKGROUND16 moves to layer 1 AND BACKGROUND16 starts dance_groove_loop AND BACKGROUND16 faces right AND JANE moves to layer 2 AND JANE spot 0.731 39 166 AND JANE faces right AND JANE starts idle_jawdrop

&zoom on 43 271 to 922% in 0

@pause for 3

@zoom on 0 0 to 100% in 6

@speechbubble is 113 359 to 100% with tail_bottom_right
BACKGROUND28 (talk_greet)
Well hello to you too, Jane.

@pause for 2

    BACKGROUND28 (talk_shrug)
Are you just going to stand there or.....

@speechbubble reset

@BACKGROUND7 walks to spot 0.835 376 38 AND BACKGROUND8 walks to spot 0.835 376 38 AND JANE walks to spot 0.569 124 247 in 2 AND JANE is walk_trudge

@JANE is sit

@JANE is idle_sit_ankles_crossed

@zoom on 164 317 to 339% in 0

    BACKGROUND28 (talk_notepad)
So...what'll it be?

Choice - Simple {

choice
“Why does heaven have a bar?”{

    JANE (talk_sheepish)
Why does heaven have a bar?

    JANE (talk_shrug)
I mean.....isn't it kinda counterintuitive?

@BACKGROUND28 is laugh_guffaw

    BACKGROUND28 (talk_excited)
Well you see , a couple centuries ago heaven was as dry as a bone.


    BACKGROUND28 (talk_gossip)
But the lack of alcohol lead to everyone jumping ship.


    BACKGROUND28 (talk_sad)
It was practically a ghost town.


    BACKGROUND28 (talk_happy_smile)
So, in order to meet their quota they made alcohol legal and set up bars all over the sky.


    JANE (talk_think)
That makes sense....I guess?


    BACKGROUND28 (talk_notepad)
Are you going to order something?

goto label drink_choice_2

}“Rum and coke”{

    JANE (talk_think)
I'll have a rum and coke.

@BACKGROUND28 is tinker_loop_rear

@transition fade out black

@add Red Cup to JANE

@JANE is idle_hold_drink

@JANE is drink

    JANE (talk_hold_drink)
Ahh, how refreshing.

@cut to zone 2

&overlay RED CUP create
&overlay RED CUP scales to 0.820 0.820 in zone 2 in 0
&overlay RED CUP shifts to -54 224 in zone 2 in 0
&overlay RED CUP to layer 5
@overlay RED CUP opacity 1 in 0

@overlay 4723358450843648_RED CUP shifts to 296 236 in zone 2 in 3

@pause for a beat

@remove Red Cup from YOU
@overlay RED CUP clear
@cut to zone 1

goto label continue

}“Champagne”{

    BACKGROUND28 (talk_think)
Uh, ma'am we don't serve....

    JANE (talk_angry_defensive)
| bold , animation:shuffle-sideways: 5 |DO YOU WANT ZERO STARS?


    BACKGROUND28 (tinker_loop_rear)
Ok fine, I have some stale champagne from my bachelor party.




    BACKGROUND28
(jeez, lady.)

@transition fade out black

@add Red Cup to JANE

    BACKGROUND28 (talk_apathetic)
I was going apologize for the presentention, but I remembered you're an *sshole.

@JANE is idle_hold_drink

@JANE is drink

    JANE (talk_hold_drink)
Ahh, how refreshing.

@cut to zone 2
&overlay RED CUP create
&overlay RED CUP scales to 0.820 0.820 in zone 2 in 0
&overlay RED CUP shifts to -54 224 in zone 2 in 0
&overlay RED CUP to layer 5
@overlay RED CUP opacity 1 in 0

@remove Red Cup from YOU
@overlay RED CUP clear
@cut to zone 1

goto label continue

goto label_continue

}“No, I’m good” {

    JANE (talk_read_phone_neutral_loop)
No, I'm good.

    BACKGROUND28 (talk_apathetic)
Then why are you here?

goto label continue

}

#}

label drink_choice_2

    BACKGROUND28 (talk_notepad)
So...what do you want?

Choice - Simple {

    NARRATOR
Set the question you ask here and change "NARRATOR" to the character asking.

choice
“Option Two”{

    NARRATOR
Here is the 2nd option they could pick and the dialogue they'll see.

    NARRATOR
It's good to keep a few lines of dialogue, so it feels unique.

    NARRATOR
Change "NARRATOR" in all of these to the characters you have talking.

    NARRATOR
You can also add as much dialogue as you want!

}“Option Three”{

    NARRATOR
And here is a 3rd option. It's good to keep three options.

    NARRATOR
It's good to keep a few lines of dialogue, so it feels unique.

    NARRATOR
Change "NARRATOR" in all of these to the characters you have talking.

    NARRATOR
You can also add as much dialogue as you want!

}

label continue

PM’d you :jack_o_lantern: :blob_sun:

How do you make a scene shake when a character falls out of a bed?

Hi! How do you add music? :sweat_smile:

1 Like

thank you :nerd_face:

1 Like

Can check out: HOW TO: Make the Camera Shake

#first, you’d use the & symbol and write the falling down animation that exists, ex. &CHAR is fall_out_of_bed_animation
#second, the camera shake takes place here using all @

So all of this will then happen at the same time

1 Like

Guys I need help please.
So basically I wrote some coding, I clicked save and preview and there were no errors. So I’m watching the preview and then it just stops. I still have some coding left but the preview just stops like halfway through it and the characters just go all glitchy.
Please help!

Thank you!!!

1 Like