"Stupid" questions that never get answered? Get The Help Here!

If you use
@follow ALAIN to upscreen left in zone 2
and obiously replace the stuff to what you want

Thanks unfortunately i’m writing in limelight.

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Maybe you can find some type of overlay?

Hey, you could make a duplicate character and make her with short hair (like the buzz cut looking one) and dress her with one of the headwraps that are available on LL. You can code her fresh out of the shower with that character then remove her and use the regular MCs script name and place her in the same spot with her regular hair? like:
&MC2 stands SPOT
(dialogue)
&MC stands (same)SPOT and MC moves to layer (1 above the MC2)
@remove MC2
It might work?

Hi can you use the “Ease” function on a word overlay.If yes then how would I use it for an overlay to enter then exit

Threads that will be interest to you:

&

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thank you :smile: :hugs:

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I’m back again… I tried doing the coding and it didn’t go to the center , and how do you get it to exit smoothly

Error

Error 2

Hey yep it’s me again :joy: so i was wondering if anyone knows how to let a character perform two animations for one line of dialogue? I’ve been trying to figure it out but nothing seems to be working.

&CHAR is talk_deny_netural THEN CHAR is talk_netural

Or

&CHAR is talk_deny_netural and pause for 1 THEN CHAR is talk_explain

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Tysm :purple_heart:

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Can you PM me? :smile: :heart:

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What am I doing wrong?

label clothing_choices

@speechbubble is 178 268 to 86% with tail_top_left
NICK (talk_think)
What should I wear?

choice
“Orange cute nerd” {
@NICK is dustoff_loop
@pause for a beat
@NICK changes into NICK_ORANGE_HOT
@pause for a beat
NARR (SNOWFLAKE)
| bold , color:orange | YAY I GET TO PICK OUT THE OUTFITS!!

       NARR (SNOWFLAKE)

| color:orange , bold | Wow the color orange looks good on you Nick.
goto yes_or_no
} “Bad Boy” {
@pause for a beat
@NICK is dustoff_loop
@NICK changes into NICK_BADBOY
@pause for a beat

     NARR (SNOWFLAKE)
     Bad boy bad boy what you goin do when it comes for you!!

@NICK starts laugh_crack_up
NARR (SNOWFLAKE)
Samantha will love this one Nick.

@NICK starts flirt_wink
NICK (talk_flirt)
(I sure hope so.)

}

@speechbubble is 178 268 to 86% with tail_top_left
NICK (talk_think)
What should I wear?
choice
“Funny Outfit”"{

@pause for a beat
@NICK is dustoff_loop
@NICK changes inot NICK_FUNNY
@pause for a beat
goto yes_or_no
NARR (SNOWFLAKE)
OMG PLEASE DON"T WEAR THAT SHE WILL HATE YOU FOREVER.

    NICK (talk_neutral)
    No, she won't.
    She love it trust me.

@NICK is flirt_fingersnap

      NARR (SNOWFLAKE)
      (My petowner is a idiot.)

}

@speechbubble is 178 268 to 86% with tail_top_left
NICK (talk_think)
What should I wear?
choice
} “Hot or Nah”{
@pause for a beat
@NICK is dustoff_loop
@NICK changes into NICK_HOT
@pause for a beat
goto yes_or_no

@NICK is eyeroll

    NARR (SNOWFLAKE)

My Nick is growing up so fast.
I’m so proud of you.

} “Black outfit” {
@NICK is dustoff_loop
@NICK changes into NICK_BLACK2
goto yes_or_no
}

label yes_or_no
@NICK is idle_shiftweight_neutral_loop
@pause for 2

	NICK (talk_think_neutral)
Is this what I want to wear?

choice
“Yes!”{

NICK (talk_primp_neutral)

I look amazing!

}
“No…”{

	NICK (talk_pointup_pretentious)
I need to try something else.

goto clothing_choice
}

}

#reset/change speechbubble where needed and proof-reader recommended :heart:

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Thank you so much :grin:

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I’m back…

How do you have the narrator talking while the backround is panning

&pan to zone # in S

NARR
Bla bla bla…

#= a number
S = a number (the time in seconds)
Use & for the pan

Ex.

&pan to zone 2 in 3

NARR
Welcome to this scary manor.

So it would be &pan to zone 1 in 10 seconds
NARRATOR
ETC.ETC.ETC

&pan to zone 1 in 10 seconds

&pan to zone 1 in 10

NARR
Hello…

Like this is fine ^^

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thank you

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