"Stupid" questions that never get answered? Get The Help Here!

Maybe zoom to a different spot and keep it there until the character has finished the animation, then zoom back and it looks like they never did the start of it

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Yeah, but they didn’t do that

Okay, thank you for the help


What am I doing wrong?

can you post your script?

since it’s blurry
INT. KITCHEN - DAY with CHAIR
&MINI KENZ spot 0.821 161
NARRATOR
I grabbed a chair.
&MINI KENZ walks to spot 0.848 166 136 in 1 AND MINI KENZ faces left
@overlay 6056610716057600_CHAIR shifts to 21 -24 in 3
&MINI KENZ walks to spot 1.037 224 95 in 2 AND MINI KENZ faces left
@overlay 6056610716057600_CHAIR scales to 1.342 1.342 in 3
@MINI KENZ walks to spot 1.037 146 56 in 3

add zone number and opacity or add coordinates to the background

Is it just my impression or Episode is taking quite longer to accept the backgrounds uploaded? This is not about directing but it still is a question not answered

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It does, lately I’m waiting longer than usual as well.

It is bothering me a little because in stories it appears as if it has an error because the backgrounds aren’t accepted yet

Yes! I agree these errors are annoying and because of them I can’t see others, we know we can’t publish until it’s approved .

Yes!! Why do they do that to us? This bothers us so much…

We are talking about the error poping up every time until gets approved.

ty tht helped out allot

im having trouble on using layers, does anyone know how to?

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Each character has their own set of points and they all start with a score of 0.
Readers can gain or lose points depending on what choices they make.
You can add points to your actual characters, or you could create a new character and name it ROMANCE, FRIENDSHIP, HONESTY, etc. and create a point system for each category.

There are 2 ways to add/subtract points:

right next to their name when they speak
a simple @ command
Here is an example:

GIRL (talk_flirt)
Hi, it’s nice to meet you.

choice
“Be nice” {

BOY (talk_happy_smile) +2
Such a pleasure to meet you!

} “Be neutral” {

BOY (talk_neutral)
Oh hi.
@BOY +1

} “Be mean” {

BOY -2 (talk_arms_crossed_angry)
Don’t talk to me.
}

To create different outcomes depending on how many points were gained or lost, you will need to use the if/elif/else method.

BOY (talk_flirt)
Do you want to go on a date with me?

if (BOY > 1) {

GIRL (talk_excited)
I would absolutely love that!

} elif (BOY = 1) {

GIRL (talk_shrug)
Yea that sounds fine.

} else {

GIRL (talk_repulsed)
Ew as if, loser!
}

To reset a character’s points back to zero, use this command:
@CHARACTER =0

If you want an outcome based on which character has more points than another character, you would use this for the if/elif method:

if (BOY > GIRL) {

} elif (BOY < GIRL) {

} else {
[this is if they equal each other]
}

(I don’t know if this is what you were looking for but I hope it helps! Quoted from Dara.Amarie)

Is it possible to change the look of a speech box? Like when the narrator is talking can you change the look of that box?

Not yet. Like they said they’re slowly releasing the new speech bubbles and you’ll be able to change the style without creating a new story.

For now you can make it smaller/bigger and add some text effects if you want.

Okay thanks anyway :smiley: