"Stupid" questions that never get answered? Get The Help Here!

Trying to get Instagram to work again, and guess whose editing the first episode to get it perfect, also thanks.

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You know I can help! :smiley:

:smiley:

This is a quick question about gains.

This is the piece of coding

label dressing_game
        AZANA
    (What should I wear to the Gym?)
choice
"Outfit 1"{
@AZANA walks to upscreen left in zone 3
@AZANA changes into AZANA_gym

gain Azana_option1

}
"Outfit 2"{
@AZANA walks to upscreen left in zone 3
@AZANA changes into AZANA_gym2

gain Azana_option2

}
"Outfit 3"{
@AZANA walks to upscreen left in zone 3
@AZANA changes into AZANA_gym3

gain Azana_option3

}

This is a dressing Game but I want to know If someone chooses one outfit, then puts a different one on, do they have both Gains or the latest one?

The gain isn’t supposed to reflect their outfit but a story change depending on the outfit they chose. I don’t want them to choose one outfit but end up going down two story changes because of the gain system. Any ideas?

It won’t work, because the reader can gain all the choices.

You need to confirm every choice (gains) or use different method (naming choices)

2 Likes

Thank’s for the help.

Could someone give me a small example if I wanted to do a customization for my MAIN CHARACTER and it change her sister AND by changing them changes the SISTERS son?

Does that make sense?

I want the MC, MC’s twin sister, and MC’s twin sister’s son to change during the customization.

I am trying to follow Dara’s template but it’s confusing I just want to see an example or explained so I know what I need to add or change on the template. I really would love to allow the reader to customize rather than have to play with set characters.

Thanks in advance!

You can use (for female character)
@MC SISTER becomes MC

for the son (you need to add him offscreen while customising MC) and change his features you want to share him with the MC

For example:
@MC changes bodyColor into Mocha
@SISTERS SON changes bodyColor into Mocha
and so on…

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Thanks Apes but not sure if that helped. Sorry. I truly am trying to learn this. LOL

So what you exactly don’t understand? :thinking: I will try to be more clear :smiley:

@PurelySIMple,

Here is a visual in-script of how Apes was saying to add the character off screen and customize them at the same time as the MC.


image

2 Likes

Okay so I can use the avatar - female template to accomplish this?

Also, say you want to change MC and TWIN SISTER to mocha? Can you change SON to a lighter shade instead of mocha or will he need to change to that color as well?

@PurelySIMple,

Yes, you can change him to a different color. Since you are writing out the changes for each choice, you’ll just put the color you want instead of the color of the MC.

Does this

choice
“Skin Tone” {
goto bodyColor_0 <—
}
“Hair” {
goto hair_0 <----
}
“Eyes” {
goto eyes_0
}
“Eyebrows” {
goto brows_0
}
“Face Shape”{
goto face_0
}
“Nose” {
goto nose_0
}
“Mouth” {
goto mouth_0
}
“This is perfect!” {
goto avatar_end

Stay the same?

IS THIS CORRECT SO FAR?
choice
“Beige” {
@SIERRA changes bodyColor into Beige
@AARON changes bodyColor into Beige
@BRIDGET changes bodyColor into Beige
@BRIDGET starts idle_happy
goto bodyColor_0
}

@PurelySIMple,

Yes. Basically everything will remain the same; you will just be adding on the changes of people like you did,

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I took out the name selection from the template. Now I am getting a warning message that the label “avatar_0” does not exist.

Avatar - Female {0}

&BRIDGET stands screen center in zone 2

    NARRATOR
So, Bridget, what's your look?

choice
“Skin Tone” {
goto bodyColor_0
}
“Hair” {
goto hair_0
}
“Eyes” {
goto eyes_0
}
“Eyebrows” {
goto brows_0
}
“Face Shape”{
goto face_0
}
“Nose” {
goto nose_0
}
“Mouth” {
goto mouth_0
}
“This is perfect!” {
goto avatar_end
}

label bodyColor_0
@zoom reset
@SIERRA stands screen center in zone 1
@AARON stands screen left in zone 1

    NARRATOR
What skin color would you like?

choice
“Beige” {
@SIERRA changes bodyColor into Beige
@AARON changes bodyColor into Beige
@BRIDGET changes bodyColor into Beige
@BRIDGET starts idle_happy
goto bodyColor_0
}
“Olive” {
@SIERRA changes bodyColor into Olive
@AARON changes bodyColor into Fair
@BRIDGET changes bodyColor into Olive
@BRIDGET starts idle_happy
goto bodyColor_0
}
“Taupe”{
@BRIDGET changes bodyColor into Taupe
@BRIDGET starts idle_happy
goto bodyColor_0
}
“Mocha” {
@BRIDGET changes bodyColor into Mocha
@BRIDGET starts idle_happy
goto bodyColor_0
}
“Sable” {
@BRIDGET changes bodyColor into Sable
@BRIDGET starts idle_happy
goto bodyColor_0
}
“This looks good!”{
@BRIDGET starts cheer_loop
goto avatar_0
}“Last Page”{
goto bodyColor_2
}“Next Page”{
goto bodyColor_1
}

@PurelySIMple,

You probably accidentally removed the label when deleting that part of the code. Before the narrator speaks at the beginning add the label back.
label avatar_0

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Fixed it! Thank you!

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Okay I don’t know how to fix this.

The customization starts where I need it too but once you selected skin color the customization is now in a different zone and you can barely see the character.

@PurelySIMple,

Try using an &zoom reset.