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Yes. I wanted the camera to follow him to the 2 girls and the camera stays on them as he walks off.

maybe try @pause for a beat

I tried that but it still doesn’t work. While he’s walking, he disappears when he enters zone 2. The camera still pans to zone 3 but the characters do not do the next animation.

It works for the female version but not the male version

just try to play this scene outside the brackets to see if it works

It works when I preview it on the portal but when someone is reading the story it doesn’t work. Maybe I could share it with you so you can see all the script? Maybe it’s something else?

Yes, of course :slight_smile: PM me :smiley:

Merry Christmas!
I have a rain weather effect for a shower, how do you stop it?

Merry Christmas to you as well! :slight_smile:

You just need to switch to the background without the effect

Example:

INT. BACKGROUND with effect LIGHT RAIN
#scene
INT. BACKGROUND
#scene

Ok, thanks!

Hi, is it possible to make a choice invisible? thanks.

How do you mean? No point of a choice if it’s invisible :thinking::joy: if you mean no narrator bubble you need to use the bubble helper and place it off screen

I know it has no point if it’s invisible :joy: I was just hoping that it was possible bc of something I’m trying to do with the timed choices.

Try to maybe put speech bubble offscreen? I’m not sure if it will work but worth a try :thinking:

Oh like in Adrenaline by Evil Ebonni? Where you can actually touch the screen to input the code?

Hey, it’s me again, I have another question!

Are you able to add more animations without adding the;

    YOU (talk_awkward_loop)

every time?

I don’t know if there is a way that this is solved but I would like to see if there is.

Technically you can by using for example:

&CHARACTER is animation THEN CHARACTER is animation
CHARACTER
Dialogue.

1 Like

Thanks! But one question; can you time it?

&CHARACTER is animation AND pause for 0.5 THEN CHARACTER is animation
CHARACTER
Dialogue.

Adjust the pause time to your preferences

Ah, Thank you!