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Is there an animation that looks like a person is being searched? Like for weapons and things?

PM me your script

Use rear animations :slight_smile: check in the animations catalog, I’m sure you’ll find one suitable for this kinda scene

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There’s the tinker_stand_neutral_loop_rear for LL, that might work for you :thinking: I don’t know what the ink version of that animation is but I’m p sure they have it too

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That’s exactly what I was looking for! Thank youu :cupid:

Thank you

Well, I added music in my story and when I preview it I can’t hear anything! Does that mean the music is on but I just can’t hear it? I made sure that I had the volume all the way up as well.

Mine is doing that too, when I open it in the app I can hear it but I can’t in the previewer

my “ONE SHOT” overlay isn’t apperaing
Script:
INT.WAITING with WAITING

@cut to zone 1

@overlay WAITING opacity 0.5
@overlay WAITING to layer 4
@overlay 4723358450843648_WAITING shifts to -3 3
@overlay 4723358450843648_WAITING scales to 2.656 2.656

@zoom on 0 0 to 105% in 0

@YOU spot 0.776 -41 144

@YOU walks to spot 0.776 55 142

Choice - Simple {

    NARRATOR
    You hear machinery whir above you

choice
“DUCK!”{

@YOU walks to spot 0.776 222 163 in 3 AND YOU is swim_rear

@YOU spot 0.776 385 176

@YOU is idle_lay_exhausted

@speechbubble is 172 188 to 100% with tail_bottom_right

    YOU

(There was probably a better way to do that.)

@speechbubble reset

@overlay ONE SHOT create

@overlay ONE SHOT opacity 1

@overlay ONE SHOT moves to layer 5

}“Eh?”{

    NARRATOR
Here is the 2nd option they could pick and the dialogue they'll see.

    NARRATOR
It's good to keep a few lines of dialogue, so it feels unique.

    NARRATOR
Change "NARRATOR" in all of these to the characters you have talking.

    NARRATOR
You can also add as much dialogue as you want!

}

#}

the overlay looks like this

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Did you add the overlay to the background? like: INT. BG NAME - NIGHT with ONE SHOT

no.

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My character dissapears for a sec when the overlay shows up:

INT.WAITING with WAITING

@cut to zone 1

@overlay WAITING opacity 0.5
@overlay WAITING to layer 4
@overlay 4723358450843648_WAITING shifts to -431 -75
@overlay 4723358450843648_WAITING scales to 3.502 3.502

@zoom on 0 0 to 105% in 0

@YOU spot 0.776 -41 144

@YOU walks to spot 0.776 55 142

Choice - Simple {

    NARRATOR
You hear machinery whir above you

choice
“DUCK!”{

@YOU walks to spot 0.776 222 163 in 2 AND YOU is swim_rear

@YOU spot 0.776 385 176

@YOU is idle_lay_exhausted

@overlay ONE SHOT create

@overlay ONE SHOT opacity 1

@overlay ONE SHOT moves to layer 5

@overlay 4723358450843648_ONE SHOT shifts to -100 17 in zone 1
@overlay 4723358450843648_ONE SHOT scales to 0.244 0.244

@pause for 0.5

@overlay ONE SHOT opacity 0

@YOU spot 0.776 263 138

@speechbubble is 172 188 to 100% with tail_bottom_right

    YOU
    (There was probably a better way to do that)

@speechbubble reset

}“Eh?”{

    NARRATOR
Here is the 2nd option they could pick and the dialogue they'll see.

    NARRATOR
It's good to keep a few lines of dialogue, so it feels unique.

    NARRATOR
Change "NARRATOR" in all of these to the characters you have talking.

    NARRATOR
You can also add as much dialogue as you want!

}

#}

1 Like

I don’t know but here is some people that might be able to help:
@Jade.epi
@RudeInception
@LiyahxWrites

Of course, don’t space out & and YOU
.

How do I fix the error?

Choice - Simple {

    NARRATOR
You hear machinery whir above you

choice

label QTE

“DUCK!”{

@YOU walks to spot 0.776 380 178 in 3 AND YOU is swim_rear

@YOU spot 0.776 413 176

@YOU is idle_lay_exhausted

@overlay ONE SHOT create

@overlay ONE SHOT opacity 1

@overlay ONE SHOT moves to layer 5

@overlay 4723358450843648_ONE SHOT shifts to -310 -17 in zone 1
@overlay 4723358450843648_ONE SHOT scales to 0.694 0.694

@pause for 0.5

@overlay ONE SHOT opacity 0

@speechbubble is 126 159 to 100% with tail_bottom_right

    YOU
(There was probably a better way to do that)

@speechbubble reset

}“Eh?”{

@overlay ONE SHOT create

@overlay ONE SHOT opacity 1

@overlay ONE SHOT moves to layer 5

@overlay 4723358450843648_ONE SHOT shifts to -310 -17 in zone 1
@overlay 4723358450843648_ONE SHOT scales to 0.694 0.694

@pause for 0.5

@YOU is faint

@overlay ONE SHOT opacity 0

transition fade out black

INT. BLACK - NIGHT

    NARRATOR

BAD END

Choice - Simple {

    NARRATOR
Want to go back??

choice
“Yes”{

goto QTE

}

1 Like

Your label needs to be above you dialog and choice

there is now an error with the dialogue

What is the error? Can you screenshot your script?

label QTE
NARRATOR
You hear machinery whir above you.
choice
Etc etc
Also -
NARRATOR
BAD END << you need punctuation somewhere as the script thinks it’s a character. Put a full stop or exclamation mark.

It says:

Unexpected DIALOG:
"DUCK!{