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umm okay how do i upload to my account then?

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Once Episode approves them then you can use them in your stroy by going to overlays - clicking the drop down box - then scroll to the bottom of the page and you will see them ready to use. To put them into your story is just like using Episodes backgrounds, you copy the bottom text that you labeled the backgrounds and paste it onto a line in your story

okay that makes sense but where do i go to upload said images so episode can approve of them.

thank you both so much!!!

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It will reset the look when you’re using the web preview, but don’t worry it will be remembered for the reader, if you not changing anything the look won’t change in the next episode

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Oh thank goodness because I literally have no idea about the if/elif/ else thing :sweat_smile:

Test it on your phone :slight_smile:

Doesn’t show her exiting the room , she just dissapears:

@overlay SCATTER SHOT create

@overlay SCATTER SHOT to layer 4

@overlay SCATTER SHOT opacity 0

@pause for 0.5

@overlay 4723358450843648_SCATTER SHOT shifts to -315 -114 in zone 1
@overlay 4723358450843648_SCATTER SHOT scales to 1.054 1.054

@YOU is stand_up

@YOU walks to spot 0.776 589 181

@overlay SCATTER SHOT opacity 1

@pause for 0.5

@overlay SCATTER SHOT opacity 0

your command looks alright, maybe try to time it?

@YOU walks to spot 0.776 589 181 in 2.0

It didn’t work

I can’t see anything wrong with your code, did you check on the app?

Why would the app be different?

Sometimes the previewer breaks, like rn mine makes my music silent but on the app I can hear it

Worth a try?

Do you by any chance have @remove CHARACTER anywhere in your script? If not, then like Apes said it’s best to look at the app. The portal isn’t always 100% accurate.

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Can anyone tell me why my speechbubble is like that?! It’s been like this for a couple of days and I don’t know if it’s my script or not?

It does that on the web preview sometimes, check in the app it should be fine :blush:

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How do you remember tappable outfit choices? Would I have to use gains? I was using @Himeji and @episode.luxe’s dressing game in my story but it’s tappable so how would I remember the outfit choice in the next episode?

label outfit_game
INT. CLOSET DRESSUP - DAY
&zoom reset
&speechbubble reset
@pause for a beat
@MC spot 1.316 -66 40 in zone 1
@MC walks to spot 1.316 94 42 in zone 1 in 2 AND MC faces right
@MC is idle_shiftweight_neutral_loop
@MC moves to layer 1
&overlay ARROW4 create AND overlay ARROW4 to layer 2 AND overlay ARROW4 opacity 1.0 in 0 AND overlay ARROW4 shifts to 198 295 in zone 1 in 0 AND overlay ARROW4 scales to 0.838 0.838 in zone 1 in 0
&overlay ACCEPT create AND overlay ACCEPT to layer 2 AND overlay ACCEPT opacity 1.0 in 0 AND overlay ACCEPT shifts to 199 224 in zone 1 in 0 AND overlay ACCEPT scales to 0.460 0.460 in zone 1 in 0
@speechbubble is 160 134 to 117%
NARRATOR
Tap on the arrow to see all the outfit choices for Fiona.
Then, tap on the heart-check button to confirm your selection!
@speechbubble reset
readerMessage Follow @episode.luxe and @himeji.episode! with messageTitle | bold , color:blue |SCRIPT TEMPLATE CREDIT
label outfit1_change
&overlay ARROW4 opacity 1.0 in 0 AND overlay ACCEPT opacity 1.0 in 0 AND zoom reset
@speechbubble reset
tappable “ARROW4” {
&MC is admire_happy
@MC changes into MCASUAL
goto outfit2_change
} “ACCEPT” {
goto confirm_outfit
}

label outfit2_change

@speechbubble reset

tappable “ARROW4” {
&MC is think_rubchin
@MC changes into MCASUAL1
goto outfit3_change
} “ACCEPT” {
goto confirm_outfit
}

label outfit3_change

@speechbubble reset

tappable “ARROW4” {
&MC is primp_neutral
@MC changes into MCASUAL2
goto outfit4_change
} “ACCEPT” {
goto confirm_outfit
}

label outfit4_change

@speechbubble reset

tappable “ARROW4” {
&MC is flirt_coy
@MC changes into MCASUAL3
goto outfit1_change
} “ACCEPT” {
goto confirm_outfit
}
label confirm_outfit
&MC is idle_shiftweight_neutral_loop
&overlay ARROW4 opacity 0 in 0 AND overlay ACCEPT opacity 0 in 0
@zoom on 0 381 to 133% in 0
NARRATOR
Would you like to wear this outfit?
choice “Yes!” {
goto outfit_change_end
} “No! I need to go back!” {
goto outfit1_change
}

label outfit_change_end

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