You can try:
&CHARACTER1 is kiss_passionate AND CHARACTER2 is kiss_passionate_rear
@zoom on 45678 in 0.2
@zoom on 45678 in 0.2
and just repeat that as many times as you want for that shakey moment
How can I make the camera follow a character to a specific spot?
In limelight
@CHARACTER walks to scren something AND follow character to screen something in s
CHARACTER is you character lol
screen somethung is upleft, left, screen center, right and upright
S is the time in seconds (use the same in the character)
Ik how to do that but the character is male so for some reason in limelight the male are shorter than female so I want the camera to follow him to a spot were he seems larger than the female…you get me?
that is why I wrote
@follow SHADE to spot blah
So you want the camera to follow the to a specific spot? Make them go to said spot in s time and then pan to zone x in s.
Like this:
@CHAR go to spot x in s AND pan to zone y in s
Thank you so much it worked
Glad I could help
How do I do the gunshot sound?
I did @gunshot_distant AND gunshot_distant but there are errors
sound gunshot_distant
no @ in front and you need to put the word sound before gunshot_distant
If anyone wants to check out how to follow a character:
Shaking the camera: HOW TO: Make the Camera Shake
is there any way to do a time lapse of a scene?
Can you give an example
like say its daytime in a scene and i want time to pass and it becomes nighttime, how do I do that?
I need help with my script can I post here?
post away… you can post the line of error?
TAYLOR
(I have 3 outfits to pick up)
(And I can only wear 1)
Meh
label choosing_outfit
TAYLOR (talk_shrug)
Lets see what 'mum' has chosen
choice “Outfit 1” {
@TAYLOR exits right
@TAYLOR changes into TAYLOR_HS1DAY1
@TAYLOR enters from right to screen center
@TAYLOR is think
TAYLOR (talk_shrug)
Its okay I guess.
goto choosing_outfit
} “Outfit 2” {
@TAYLOR exits right
@TAYLOR changes into TAYLOR_HS2DAY1
@TAYLOR enters from right to screen center
@TAYLOR is think
TAYLOR (talk_handsonhips)
I love this one
goto choosing_outfit
} “Outfit 3” {
@TAYLOR exits right
@TAYLOR changes into TAYLOR_HS3DAY1
@TAYLOR enters from right to screen center
@TAYLOR is think
TAYLOR (talk_confused_mind_blown)
This is gross
goto choosing_outfit
}“Done”}
@TAYLOR exits right
@TAYLOR changes into TAYLOR_default
@TAYLOR exits left
I’m not sure what I’ve done to it lol
Ok try this…
TAYLOR
(I have 3 outfits to pick up)
(And I can only wear 1)
Meh
label choosing_outfit
TAYLOR (talk_shrug)
Lets see what 'mum' has chosen
choice “Outfit 1” {
@TAYLOR exits right
@TAYLOR changes into TAYLOR_HS1DAY1
@TAYLOR enters from right to screen center
@TAYLOR is think
TAYLOR (talk_shrug)
Its okay I guess.
goto choosing_outfit_final
} “Outfit 2” {
@TAYLOR exits right
@TAYLOR changes into TAYLOR_HS2DAY1
@TAYLOR enters from right to screen center
@TAYLOR is think
TAYLOR (talk_handsonhips)
I love this one
goto choosing_outfit_final
} “Outfit 3” {
@TAYLOR exits right
@TAYLOR changes into TAYLOR_HS3DAY1
@TAYLOR enters from right to screen center
@TAYLOR is think
TAYLOR (talk_confused_mind_blown)
This is gross
goto choosing_outfit_final
}
label choosing_outfit_final
TAYLOR (think_rubchin)
(Is this what I want to wear?)
Choice “Yes, This will do”{
TAYLOR (talk_handsonhips_happy_loop)
I like this outfit!
} " No, let me see my other choices."{
goto choosing_outfit
}