What drive did this template come from? I need the required overlays.
#copy everything below this line AND MAKE SURE YOU SAVE THE APPROPRIATE BACKGROUNDS AND OVERLAYS FROM MY DRIVE OR THIS WON’T WORK!!!
The two “main characters” are named. I would suggest replacing their names with your MCs. The male MC in this script is also playing a guitar on the stage.
INT. SIXES AND NINES BAR - DAY with SIXES AND NINES BAR to 1.089 -17 -13 in zone 1 at layer 1 with 6AND9 BARSTOOL to 3.488 101 93 in zone 1 at layer 2
readerMessage credits to @amepisode for the background and overlays
readerMessage script template written by @beesepisode
@add Cup Plastic Blue to BACKGROUND33
@add Cup Plastic Blue to BACKGROUND1
@add Cup Plastic Blue to BACKGROUND5
@add Cup Plastic Blue to BACKGROUND6
@add Cup Plastic Blue to BACKGROUND7
@add Cup Plastic Blue to BACKGROUND9
@zoom on 0 0 to 100% in 0
@cut to zone 1
@overlay GUITAR create
@overlay GUITAR opacity 1 in 0
@overlay GUITAR shifts to 161 293 in zone 3
@overlay GUITAR scales to 0.322 0.322
@overlay GUITAR moves to layer 2
@overlay GUITAR rotates -75 anchor point 0.5 0.5 in 0
@GRACE spot 0.612 67 238 in zone 1 AND GRACE moves to layer 1 AND GRACE is think_rubchin AND GRACE faces right AND BACKGROUND28 spot 0.552 190 287 in zone 1 AND BACKGROUND28 moves to layer 0 AND BACKGROUND28 is listen_nod_happy_loop AND BACKGROUND28 faces left AND BACKGROUND7 faces left AND BACKGROUND7 spot 0.835 210 41 in zone 1 AND BACKGROUND7 moves to layer 3 AND BACKGROUND7 is talk_handraised_happy_loop AND BACKGROUND7 faces right AND BACKGROUND8 spot 0.835 293 28 in zone 1 AND BACKGROUND8 moves to layer 3 AND BACKGROUND8 is listen_nod_neutral_loop AND BACKGROUND8 faces left AND BACKGROUND33 spot 0.438 169 311 in zone 2 AND BACKGROUND33 faces right AND BACKGROUND33 is idle_sit_leanforward_bobhead_loop AND BACKGROUND33 moves to layer 0 AND BACKGROUND1 spot 0.482 67 314 in zone 2 AND BACKGROUND1 faces right AND BACKGROUND1 is idle_sit_anklescrossed_neutral_loop AND BACKGROUND1 moves to layer 1 AND BACKGROUND2 spot 0.44 118 319 in zone 2 AND BACKGROUND2 is idle_sit_leanback_unimpressed_loop AND BACKGROUND2 moves to layer 2 AND BACKGROUND2 faces right AND BACKGROUND3 spot 0.464 212 309 in zone 2 AND BACKGROUND3 faces right AND BACKGROUND3 is idle_sit_leanforward_bobhead_loop AND BACKGROUND3 moves to layer 1 AND BACKGROUND4 spot 0.481 266 311 in zone 2 AND BACKGROUND4 faces right AND BACKGROUND4 is idle_sit_leanforward_bobhead_loop AND BACKGROUND4 moves to layer 1 AND BACKGROUND5 spot 0.636 206 166 in zone 2 AND BACKGROUND5 moves to layer 3 AND BACKGROUND5 is listen_nod_happy_loop AND BACKGROUND5 faces left AND BACKGROUND6 spot 0.572 150 177 in zone 2 AND BACKGROUND6 moves to layer 3 AND BACKGROUND6 is talk_handraised_happy_loop AND BACKGROUND6 faces right AND BACKGROUND9 spot 0.835 307 7 in zone 2 AND BACKGROUND9 moves to layer 3 AND BACKGROUND9 is dance_wavehands_happy_loop AND BACKGROUND9 faces right AND BACKGROUND10 spot 0.771 50 98 in zone 2 AND BACKGROUND10 moves to layer 3 AND BACKGROUND10 is dance_wavehands_happy_loop AND BACKGROUND10 faces right AND KENJI spot 0.478 179 348 in zone 3 AND KENJI moves to layer 1 AND KENJI faces left AND KENJI is play_airguitar_energetic_loop AND BACKGROUND11 spot 0.835 113 -75 in zone 3 AND BACKGROUND11 moves to layer 3 AND BACKGROUND11 is dance_wavehands_happy_loop AND BACKGROUND11 faces right AND BACKGROUND12 spot 0.835 203 -51 in zone 3 AND BACKGROUND12 moves to layer 3 AND BACKGROUND12 is dance_shake_happy_loop AND BACKGROUND13 spot 0.578 282 232 in zone 3 AND BACKGROUND13 moves to layer 3 AND BACKGROUND13 is dance_shake_happy_loop AND BACKGROUND13 faces right AND BACKGROUND14 spot 0.578 154 205 in zone 3 AND BACKGROUND14 moves to layer 2 AND BACKGROUND14 is dance_backup_energetic_loop AND BACKGROUND14 faces left AND BACKGROUND15 spot 0.579 45 245 in zone 3 AND BACKGROUND15 moves to layer 1 AND BACKGROUND15 is dance_grind_neutral_loop AND BACKGROUND15 faces right AND BACKGROUND16 spot 0.579 210 182 in zone 3 AND BACKGROUND16 moves to layer 1 AND BACKGROUND16 is dance_grind_neutral_loop AND BACKGROUND16 faces right
#this would be a good point to add a choice for drinks/etc. Hint hint
@BACKGROUND28 is return_object_neutral AND GRACE faces right AND GRACE is take_object_neutral
@remove Cup Plastic Blue from BACKGROUND28
@add Cup Plastic Blue to GRACE
@GRACE is sip_cup_neutral_loop
@speechbubble is 160 144 to 90% with tail_top_left
GRACE (talk_agree_happy)
INSERT DIALOGUE HERE
@BACKGROUND28 is listen_nod_happy_loop
@BACKGROUND28 faces right AND BACKGROUND28 is blush_shy
@GRACE is sip_cup_neutral_loop AND GRACE is think_rubchin
@GRACE walks to spot 0.612 133 283 in zone 1 AND GRACE is transition_stand_to_squat_neutral THEN GRACE is idle_sit_neutral_loop_rear
@pan to zone 2 in 1
@pause for a beat
#if you want to put dialogue in while the screen is in zone 2, do so here
@pan to zone 3 in 1
@pause for a beat
#if you want to put dialogue in while the screen is in zone 3, do so here