"Stupid" questions that never get answered? Get The Help Here!

Okay thank you :smile_cat:

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ok, another “choice based thing” I’m trying make my reader choose where to go during this scene and it keeps telling me: ERROR your character may not contain " "

choice
“Go to the pool area” {

   SILAS (listen_nod_happy_loop)
    Fresh air wouldn't kill me. 

gain goto EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT

} “Stay here and wait for Jenna.” {

    SILAS (text_phone_neutral_loop)
I'll just stay here and be weird

gain goto EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT

Just thought I’d share:

Order I prefer:

@overlay NAME create
@overlay NAME scales to % %
@overlay NAME shifts to X Y in zone #
@overlay NAME to layer #
@overlay NAME opacity 1 in T

Example:

@overlay HUG create
@overlay HUG scales to 0.316 0.316
@overlay HUG shifts to 164 194 in zone 2
@overlay HUG to layer 1
@overlay HUG opacity 1 in 0

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choice
“Go to the pool area” {

SILAS (listen_nod_happy_loop)
Fresh air wouldn’t kill me.

gain OUTDOORS

goto pool_area

} “Stay here and wait for Jenna.” {

SILAS (text_phone_neutral_loop)
I’ll just stay here and be weird.

gain INDOORS

goto stay_here

}

label pool_area

EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT
#scene here for going to the pool area

goto merge_storyline

label stay_here

EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT
#scene for staying and waiting for Jenna goes here

goto merge_storyline

label merge_storyline
#back to main story line where paths merge

Can read more here: Tara explains: Ifs, elses, gains, labels, gotos and the points system!

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Hi.

I want to fade my overlay all the way out, but i’m not really sure how.

Like, I want the overlay to be faded with opacity, but instead of still staying there, I want it to disappear in the fade.

Here’s my code -

&RON moves to layer 1 and BRITTANY moves to layer 1
&overlay ELEVATORDOORRIGHT shifts to 159 -19 in 6 using easein
&overlay ELEVATORDOORLEFT shifts to 22 -19 in 6 using easein
@RON walks to spot 1.054 161 99 in 4 and BRITTANY faces left and RON is run_super_speed_loop

&overlay ELEVATORDOORLEFT opacity 1% in 4
@overlay ELEVATORDOORRIGHT opacity 1% in 4

&overlay ELEVATORDOORLEFT clear
@overlay ELEVATORDOORRIGHT clear

I faded it, but it looks really funky :neutral_face:

&overlay ELEVATORDOORRIGHT opacity 0 in 4 THEN overlay ELEVATORDOORRIGHT clear
@overlay ELEVATORDOORLEFT opacity 0 in 4 THEN overlay ELEVATORDOORLEFT clear

Ok, so I edited my coding, and now it’s saying ERROR unexpected (merge_storyline)

Can you paste (copy + paste or screenshot) that part of your script here or PM me? :+1: :sparkling_heart:

“Go to the pool area” {

SILAS (listen_nod_happy_loop)
Fresh air wouldn’t kill me.

gain OUTDOORS

goto pool_area

} “Stay here and wait for Jenna.” {

SILAS (text_phone_neutral_loop)
I’ll just stay here and be weird.

gain INDOORS

goto stay_here

}

label pool_area

EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT
@SILAS walks to screen center in zone 2
@BENSON Stands screen right

goto merge_storyline

label stay_here

EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT
@SILAS is text_phone_neutral_loop

goto merge_storyline

label merge_storyline

label pool_area

EXT. JUVIE POOL HOUSE EXTERIOR - NIGHT
#place Silas on screen
@SILAS walks to screen center in zone 2
@BENSON stands screen right
#script

goto merge_storyline

label stay_here

EXT. JUVIE POOL HOUSE INTERIOR V1 - NIGHT
#place Silas on screen
@SILAS is text_phone_neutral_loop
#script

goto merge_storyline

label merge_storyline
#script (write something)

does anyone know how she did the overlay talking scene in assassins of blackwood? it wasn’t normal episode characters, it was like actual overlays? it was with katherine and demitri on the balcony I think.

You have to write music music_sadgoodbye. then the music will turn off. if you continue using the sound music_sadgoodbye, then you use sound off.

Ok, so now it’s a warning that says “label pool_area” isnt used. same thing with “label stay_here”

All right, I’m going to PM you :+1:

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hey does anyone know why me placing a speechbubble says this:
speechbubble 197 227 to 87% with tail_top_left is not a valid command?

any ideas?

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Add and ‘@‘ symbol in front of the command

oh duh! idk how I didn’t see that!

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OH MY GAWD! You’ve saved me :heart:

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Eyyy, glad I could help lol. :grin:

THANK YOU! FINALLY!!! I HAVE AN ANSWER.
:smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts::relaxed::relaxed::relaxed::relaxed::relaxed::relaxed::relaxed::relaxed: