I’m not really sure but with a little knowledge I think you should use gain to do this. Example:
tappable (OUTFIT_1)
“TAP4” {
gain outfit1
&PENELOPE starts dustoff_neutral_loop
@pause for 1
Do the same to the others. And at the end.
if (outfit1) {
@PENELOPE changes into PENELOPE_work1
} elif (outfit2) {
@PENELOPE changes into PENELOPE_work2
} else {
@PENELOPE changes into PENELOPE_work3
}
I could be wrong though.