Tappable overlay and labels

hi, I’m having trouble with this scene I want the readers to be able to play both scenes of overlays

@speechbubble is 184 145 to 84% with tail_top_right
WILLOW (talk_excited_happy)
Time to give you a glow sis.

@speechbubble is 178 287 to 85% with tail_top_left
NOELLE (talk_exhausted)
( I regret doing this.)

@NOELLE starts eyeroll_subtle AND WILLOW starts idle_handsonhips_neutral_loop

@speechbubble is 172 153 to 90% with tail_top_right
WILLOW (talk_excited_happy)
| bold , color:blush | First let’s put on foundaton!

@WILLOW starts react_claphands_happy AND NOELLE starts breathe_deep

    WILLOW (talk_exclaim_yes_happy)
| bold , color:blush | Do you wanna know what foundation is?

@NOELLE starts idle_awkward_uneasy_loop

@speechbubble is 172 288 to 79% with tail_top_left
NOELLE (talk_deny_neutral)
No, I don’t wanna-.

@speechbubble is 222 125 to 79% with tail_top_right
WILLOW (talk_explain_neutral)
| bold , color:black , animation:shuffle-sideways | Too late I’m tell you anyways!

@speechbubble is 178 135 to 88%
NARRATOR
| bold | Make uptime.

@NOELLE starts listen_nod_neutral_loop AND WILLOW starts primp_neutral

&overlay 6160912332750848_FOUNDATION shifts to 128 239 in zone 2
&overlay 6160912332750848_FOUNDATION scales to 0.190 0.190 in zone 2
@pause for a beat
@pause for a beat
&overlay 6160912332750848_EYESHADOW1 shifts to 185 245 in zone 2
&overlay 6160912332750848_EYESHADOW1 scales to 0.136 0.136 in zone 2

@zoom on 516 281 to 359% in 0.3

@pause for a beat
@ui FOUNDATION create
@ui EYESHADOW1 create

tappable [pan:1:3]
“FOUNDATION” {

    NARR
| bold | You picked foundation.

@NOELLE starts idle_food_hand_neutral_loop AND overlay 6160912332750848_FOUNDATION shifts to 134 330 in zone 2 AND overlay 6160912332750848_FOUNDATION scales to 0.190 0.190 in zone 2

&zoom on 418 399 to 286% in 4

    NARR (WILLOW)
  Foundation is a liquid or powder make up applied to face to create an even, uniform to the complexion, cover flaws.
It helps with acne, pores, and it gives a natural look.

@NOELLE starts idle_rear

&overlay 6160912332750848_FOUNDATION shifts to 129 254 in zone 2
&overlay 6160912332750848_FOUNDATION scales to 0.190 0.190

@NOELLE faces right AND NOELLE starts primp_neutral
@pause for a beat
@pause for a beat
@NOELLE starts return_object_neutral AND overlay 6160912332750848_FOUNDATION shifts to 154 241 in zone 2 AND overlay 6160912332750848_FOUNDATION scales to 0.190 0.190

&zoom on 525 404 to 139% in 4
@WILLOW starts react_holdface_happy AND NOELLE starts react_shocked_awe
@zoom on 545 353 to 158% in 0.4

@speechbubble is 195 121 to 81% with tail_top_right
WILLOW (talk_excited_happy)
See, it gives you a radiant look.

@speechbubble is 120 280 to 94% with tail_top_left
NOELLE (talk_primp_neutral)
I do look different.
(Not sure if that’s a good thing or not?)

@speechbubble is 99 267 to 88% with tail_top_left
NOELLE (talk_handraised_happy_loop)
It even covers up my scar on my nose.

@WILLOW starts cheer_happy_loop AND NOELLE starts laugh_chuckle
@pause for a beat
@speechbubble is 195 121 to 81% with tail_top_right
WILLOW (talk_excited_happy)
You look amazing!
Now onto to eyeshadow.

&overlay 6160912332750848_EYESHADOW1 shifts to 188 246 in zone 2
&overlay 6160912332750848_EYESHADOW1 scales to 0.136 0.136 in zone 2

} “EYESHADOW1” {

@NOELLE changes into NOELLE_NATURAL

    NARR
| bold , color:blush | You picked eyeshadow.

&zoom on 441 347 to 256% in 0.2 AND zoom on 455 383 to 299% in 3
@pause for a beat
@pause for a beat
@NOELLE changes into NOELLE_NATURAL
@NOELLE starts idle_food_hand_worried_loop AND overlay 6160912332750848_EYESHADOW1 shifts to 141 344 in zone 2 AND overlay 6160912332750848_EYESHADOW1 scales to 0.136 0.136
@WILLOW starts idle_handsonhips_neutral_loop

    NARR (WILLOW)
| bold | Eye shadow is a cosmetic that is applied on the eyelids and under the eyes.
| bold | It is commonly used to make the wearer's eyes stand out or look more attractive.

@zoom on 423 373 to 688% in 0.4

@overlay EYSHADOWRED1 create
@overlay EYSHADOWRED1 opacity 1 in 0

} else {

            NARRATOR

    You chose neither option 1 nor 2.

}

also having with labels I want the readers to just see one scene of the first label but then it keeps showing the 2 scene

&zoom on 386 36 to 699% in 0

@speechbubble is 157 286 to 106% with tail_bottom_left
CASPER (talk_awkward_loop)
| bold , color:blush | Your the first person to see this place.

@CASPER is idle_awkward_scratch_loop

@NOELLE is breathe_deep

@speechbubble is 175 285 to 106% with tail_bottom_right
NOELLE (talk_neutral)
I had a blast it was amazing!

@speechbubble is 162 291 to 106% with tail_bottom_left
CASPER (talk_agree_happy)
| bold , color:red | Anytime there’s a lot more places.
| bold , color:red | We can go too.

@speechbubble is 197 256 to 106% with tail_bottom_right
NOELLE (talk_reassure_neutral)
Maybe another time.

music off
readerMessage This will affect the story.
@speechbubble is 174 262 to 106% with tail_bottom_left
CASPER (talk_handsonhips_neutral)
Oh okay.
Let me walk you home then?

choice
“Let him walk you home.”{

@CASPER +1
readerMessage Casper is pleasant that you let him walk you home
@speechbubble is 192 257 to 106% with tail_bottom_right
NOELLE (talk_handsonhips_neutral)
| bold , color:lavender , animation:shuffle-sideways | I would like that.

@speechbubble is 174 262 to 106% with tail_bottom_left
CASPER (talk_handsopen_happy_loop)
Great!

goto casper_walk

}
“I don’t need a man to walk me home!” {
@CASPER -1
readerMessage He is upset that you didn’t let him walk you home.
&CASPER starts idle_sad_loop AND NOELLE starts idle_armscrossed_angry_loop
@speechbubble is 197 256 to 106% with tail_bottom_right
NOELLE (talk_doubtful)
I can walk myself home.
Thank you very much.

    NOELLE (react_angry_shakefists)
(I hate when men think women are weak.)

&CASPER starts idle_armscrossed_awkward_loop AND NOELLE starts idle_armscrossed_angry_loop

@speechbubble is 174 262 to 106% with tail_bottom_left
CASPER (talk_awkward_loop)
Oh, I was just being polite.
And it’s usually guys need to protect a woman.

@speechbubble is 155 271 to 106% with tail_bottom_right
NOELLE (talk_argue_defensive)
Well, I don’t need protection from anybody!

&CASPER starts idle_awkward_scratch_loop
@pause for a beat

@speechbubble is 174 262 to 106% with tail_bottom_left
CASPER (talk_deny_neutral)
I didn’t mean to upset you.
(Wow, she needs to chill.)

&CASPER starts idle_sad_loop AND NOELLE starts idle_argument_angry_loop

goto walk_alone

}

when I click the first scene it goes into the 2 scene after that I also put a label merge and goto is it can merge i don’t know the first scene does that?

Sorry I’m dyslexic I’m struggling to pin point where the issue is.

Show me the section you’re having issues with.

1 Like

I want the tappable overlays to be able to show more scenes

Try using this template as I can’t see any goto.

tappable “OVERLAY” {

Insert scene here

goto Continue
}
“OVERLAY” {

Insert Scene here

goto Continue
}
“OVERLAY” {

insert scene here

goto continue
}

label Continue

your story continues

Not sure that’s what you’re after

1 Like

Yeah that’s it for tappable overlays
Thanks for helping me with second part :purple_heart:
when I click the first scene it goes into the 2 scene after that I also put a label merge and goto is it can merge i don’t know the first scene does that?

I’ll send out the other script.

Yeah i didn’t add any goto because it’s a tappable overlays i thought it was different from labels and goto

No it’s the same. If you want it to merge to the second scene, just do this:

tappable “OVERLAY” {

goto Scene2
}
“OVERLAY2” {

goto scene2
}

(And so on, add as many overlays as you can)

If you want to a process of elimination. Say for example you’ve chosen the first item and you want it to continue without this item. For the sake of this demonstration, I will do three items (you can modify this however you like)

Example:

Tappable “OVERLAY” {

goto scene2
}
“OVERLAY2” {

goto scene2
}
“OVERLAY3” {

goto scene2
}

(You must add dialogue here)

label scene2

tappable “OVERLAY2” {

goto scene3
}
“OVERLAY3” {

goto scene3
}

(You must add dialogue)

label scene3

tappable “OVERLAY3”

goto ContinueStory
}

label ContinueStory

And that’s where you continue. Hope it makes sense

1 Like

Okay thank you so much

1 Like

Np x

1 Like

Closed: Marked as solved by thread op :v: