Are the tappable overlays actually named “swing” and “duck”? When doing a tappable choice, you must write the exact name of the overlay you’re using or else nothing will be tappable.
• As for restarting, you can create a label before the mini game starts. For example:
label begin_fight
@YOU is idle_fight_angry_loop and GUY PERFECT is idle_fight_angry_loop
• If you want to add a point for choosing the correct answer, then do this:
“OVERLAYNAME” {
@CHAR +1
NARR
Great job!
}
• When creating timed choices, if no choice is selected, it auto chooses the last choice. So what you can do is create 3 choices (ex: swing, duck, stutter) and make stutter be the last choice. If the reader selects it, or runs out of time and it’s auto chosen, it’ll restart the mini game. For example:
NARR
Congratulations on reaching your first mini game!
label begin_fight
@YOU is animation and @CHAR is animation
NARR
Ready? Begin!
tappable [timed : 5]
“SWING” {
@CHAR +1
NARR
Great job!
}
“DUCK” {
@CHAR +1
NARR
Great job!
}
“STUTTER” {
NARR
Oops! Try again!
goto begin_fight
}
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I hope this helps a little bit 