Tappable overlay fight scene help

Are the tappable overlays actually named “swing” and “duck”? When doing a tappable choice, you must write the exact name of the overlay you’re using or else nothing will be tappable.

• As for restarting, you can create a label before the mini game starts. For example:

label begin_fight

@YOU is idle_fight_angry_loop and GUY PERFECT is idle_fight_angry_loop

• If you want to add a point for choosing the correct answer, then do this:

“OVERLAYNAME” {

@CHAR +1

NARR
Great job!

}

• When creating timed choices, if no choice is selected, it auto chooses the last choice. So what you can do is create 3 choices (ex: swing, duck, stutter) and make stutter be the last choice. If the reader selects it, or runs out of time and it’s auto chosen, it’ll restart the mini game. For example:

NARR
Congratulations on reaching your first mini game!

label begin_fight

@YOU is animation and @CHAR is animation

NARR
Ready? Begin!

tappable [timed : 5]
“SWING” {

@CHAR +1

NARR
Great job!

}
“DUCK” {

@CHAR +1

NARR
Great job!

}
“STUTTER” {

NARR
Oops! Try again!

goto begin_fight

}

—————

I hope this helps a little bit :revolving_hearts:

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