Tappable Overlay Menu

What does EG mean?

example :slight_smile: if you like, you can send me the whole section you need fixing and I’ll send it back to you.

INT. MOON

music music_spaceysomber

@overlay PHONE create

@overlay 5995825022566400_PHONE shifts to 42 90 in zone 1

@overlay 5995825022566400_PHONE scales to 1.000 1.000

@overlay PHONE opacity 1 in 0

@pause for 4

@overlay PHONEUNLOCKED create

@overlay 5995825022566400_PHONEUNLOCKED shifts to 42 90 in zone 1

@overlay 5995825022566400_PHONEUNLOCKED scales to 1.000 1.000

@overlay PHONEUNLOCKED opacity 1 in 0

@pause for 2

@zoom on 167 210 to 326% in 4

INT. PHONEUNLOCKED

@zoom reset

@pause for 1

sound phone_vibrate_text

@overlay STARTCHAPTER create

@overlay 5995825022566400_STARTCHAPTER shifts to 6 268 in zone 1

@overlay 5995825022566400_STARTCHAPTER scales to 1.000 1.000

@overlay STARTCHAPTER opacity 1 in 0

@pause for 2

sound phone_vibrate_text

@overlay ENDCHAPTER create

@overlay 5995825022566400_ENDCHAPTER shifts to 16 183 in zone 1

@overlay 5995825022566400_ENDCHAPTER scales to 1.000 1.000

@overlay ENDCHAPTER opacity 1 in 0

@pause for 2

sound phone_vibrate_text

@overlay CUSTOMIZE create

@overlay 5995825022566400_CUSTOMIZE shifts to 17 112 in zone 1

@overlay 5995825022566400_CUSTOMIZE scales to 1.000 1.000

@overlay CUSTOMIZE opacity 1 in 0

label menu
tappable
“STARTCHAPTER”{
goto label start
}
“ENDCHAPTER”{
NARRATOR (SAMONE)
Are you sure you want to end the chapter?
choice
“Yes.”{
goto label end
}“No.”{
goto label menu
}
}“No.”{
goto label menu
}
label start

After label start I started my episode. It’s just the end overlay I have problems with

*speech bubble

okay, give me a moment :slight_smile:

what is your speech bubble placement?

It’s just the narrator bubble that won’t go away

INT. MOON
music music_spaceysomber
@overlay PHONE create
@overlay 5995825022566400_PHONE shifts to 42 90 in zone 1
@overlay 5995825022566400_PHONE scales to 1.000 1.000
@overlay PHONE opacity 1 in 0
@pause for 4
@overlay PHONEUNLOCKED create
@overlay 5995825022566400_PHONEUNLOCKED shifts to 42 90 in zone 1
@overlay 5995825022566400_PHONEUNLOCKED scales to 1.000 1.000
@overlay PHONEUNLOCKED opacity 1 in 0
@pause for 2
@zoom on 167 210 to 326% in 4

INT. PHONEUNLOCKED
@zoom reset
@pause for 1
sound phone_vibrate_text
@overlay STARTCHAPTER create
@overlay 5995825022566400_STARTCHAPTER shifts to 6 268 in zone 1
@overlay 5995825022566400_STARTCHAPTER scales to 1.000 1.000
@overlay STARTCHAPTER opacity 1 in 0
@pause for 2
sound phone_vibrate_text
@overlay ENDCHAPTER create
@overlay 5995825022566400_ENDCHAPTER shifts to 16 183 in zone 1
@overlay 5995825022566400_ENDCHAPTER scales to 1.000 1.000
@overlay ENDCHAPTER opacity 1 in 0
@pause for 2
sound phone_vibrate_text
@overlay CUSTOMIZE create
@overlay 5995825022566400_CUSTOMIZE shifts to 17 112 in zone 1
@overlay 5995825022566400_CUSTOMIZE scales to 1.000 1.000
@overlay CUSTOMIZE opacity 1 in 0

label menu

(Put your speech bubble directing here, and instead of 100%, change it to 0% for example: @speechbubble is 163 255 to 0% this will ensure that the Narrator bubble disappears, you will not actually see the Narrator bubble say ‘menu’ it’s just a placeholder.)

NARRATOR
Menu

tappable
“STARTCHAPTER”{

goto start

}“ENDCHAPTER”{

NARRATOR (SAMONE)
Are you sure you want to end the chapter?

choice
“Yes.”{
goto end
}“No.”{
goto menu
}
}
label start

  • also, I noticed the script you sent me said goto label start, goto label end. Your label is called start, not label start, you don’t have to write goto ‘label’, you simply just need to write the label name for example: goto start.

Where do you put the “speech bubble 163 255 to 0” at? Because if I put it then the narrator bubble disappears

Sorry I’ve just never used the speech bubble command before🥲

Put it infront of the first narration bubble, but spot direct your following narration bubbles as normal to 100%

So leave the first narration bubble at 0% then put new narration bubbles in front of the ones you want to show up, and make sure they are scaled to 100%

It’s okay, it’s probably something you will want to learn foremost as you’ll be using speech bubble directing in every dialogue between characters.

You can use dara amarie’s templates and guides to help you.

So do the narration command then under that is whatever my narrator says?

And what do you mean by narration bubbles? I have only one

you changed my template and now you have there 2x command tappable which is why it is not working. Use the template I gave you, just change the names of the overlays and nothing else

Yes mine looks like yours but the narration bubble still won’t go away after I press no

no it doesnt look like mine

i have goto menu
you have goto label menu - this is the reason why it is not working

you do not have to write word label in goto

1 Like

You need to direct each bubble.
The one I directed will make sure the narration bubble isnt visible when you tap ‘no’

But whenever you have the narrator after this point, you need to position your bubble and rescale it to 100% for example:

The first bubble that I put in says: @speech bubble 163 255 to 0%

Before the other Narrator dialogues, put @speech bubble 163 255 to 100%

1 Like

Also just a friendly tip, I can see why you’re trying to do tappable overlays, it enhances the readers interactivity and makes the story look really cool.

But I would suggest getting to know the basic coding before confusing yourself with advanced coding. You really need to be able to spot direct, and use speech bubbles properly otherwise the tappable overlays won’t really matter, because readers will see that the rest of the script does not run smoothly.

You can use the website I gave you, YouTube tutorials and Episode’s help section in the portal to help you understand.

3 Likes