By the rules, tappable overlays only register the top overlay if there are overlapping overlays. However, I found that this doesn’t seem to occur most of the time. If I have an overlay (1) that is obviously visible on top of another overlay (2), it often ends up tapping (2) instead on (1). I’ve had to code my games differently to get around this problem, but it is a rather annoying bug.
Same here, but on preview and the mobile app.
i think it’s something to do with the transparent space on the overlay because without it, it should work fine
No, even when the overlays are cropped to size it still bugs.