NARRATOR
How do you respond to his rudeness???
choice (mean)
“Why are you such a prick?!” {
gain stood_up
LORA (talk_angry_stubborn)
[mean]
LEELAND (talk_argument_angry)
Well, excuse me.
} “Oh…well then…” {
gain took_hiscrap
LORA (talk_nervous)
[mean] Very well…
}
label rm1
if (stood_up) {
readerMessage Leeland likes that you took it – It makes Leeland feel like he’s in Charge. 9 Real Love points Lost.
} else {
readerMessage Leeland feels insulted that you yelled at him. 5 Romance points Lost. 5 Real Love points lost. 5 Enemy points gained.
}
NARR
There was a reader message at the top, you do need to reread it???
choice (message)
“Yes.” {
goto rm1
} “No.” {
continue
}
or
NARRATOR
How do you respond to his rudeness???
choice (mean)
“Why are you such a prick?!” {
gain stood_up
LORA (talk_angry_stubborn)
[mean]
LEELAND (talk_argument_angry)
Well, excuse me.
} “Oh…well then…” {
gain took_hiscrap
LORA (talk_nervous)
[mean] Very well…
}
label rm1
if (took_hiscrap) {
readerMessage Leeland likes that you took it – His crap. It makes Leeland feel like he’s in Charge. 9 Real Love points Lost.
@REAL LOVE -9
} else {
readerMessage Leeland feels insulted that you yelled at him. 5 Romance points Lost. 5 Real Love points lost. 5 Enemy points gained.
@ENEMY +5
@REAL LOVE -5
@ROMANCE -5
}
label kissmenowbaby
NARR
There was a reader message at the top, you do need to reread it???
choice (message)
“Yes.” {
NARR
You sure?? Sometimes y'all click by accident.
choice “Yes” {
goto rm1
} “No.” {
goto kissmenowbaby
}} “No.” {
NARR
You sure?? Sometimes y'all click by accident.
choice “Yes” {
continue
} “No.” {
goto kissmenowbaby
}}
This one has the confirmation for the choices to make sure that the reader hasn’t tapped accidentally or has changed their mind.