decorate/pick your new room template {
CHARACTER1
Ew. This room looks ugly.
label ew_this_room_made_me_cringe
&speechbubble reset
CHARA
That is why we are here – to make it look pretty!
choice (decorate)
“Room look 1” {
INT. WOODEN HOTEL - DAY
&zoom reset
&overlay LUNER FULL BOD RIGHT CREATE
&overlay LUNER FULL BOD RIGHT shifts to -6 -3
&overlay LUNER FULL BOD RIGHT scales to 1.000 1.000
&overlay LUNER FULL BOD RIGHT opacity 1
@CHARA stands screen center
@pan to zone 2
@pan to zone 1
&speechbubble is 0 0 to 0%
NARR
Like this look?
choice (want_it)
“I love this look!” {
gain room_look_one
continue
} “Nope” {
goto ew_this_room_made_me_cringe
}
} “Room look 2” {
INT. REGINAS DORM ROOM AFTER - DAY
&zoom reset
&overlay LUNER FULL BOD RIGHT CREATE
&overlay LUNER FULL BOD RIGHT shifts to -6 -3
&overlay LUNER FULL BOD RIGHT scales to 1.000 1.000
&overlay LUNER FULL BOD RIGHT opacity 1
@CHARA stands screen center
@pan to zone 2
@pan to zone 1
&speechbubble is 0 0 to 0%
NARR
Like this look?
choice (want_it)
“I love this look!” {
gain room_look_two
continue
} “Nope” {
goto ew_this_room_made_me_cringe
}
} “Room look 3” {
INT. PINK BEDROOM - NIGHT
&zoom reset
&overlay LUNER FULL BOD RIGHT CREATE
&overlay LUNER FULL BOD RIGHT shifts to -6 -3
&overlay LUNER FULL BOD RIGHT scales to 1.000 1.000
&overlay LUNER FULL BOD RIGHT opacity 1
@CHARA stands screen center
@pan to zone 2
@pan to zone 3
@pan to zone 2
@pan to zone 1
&speechbubble is 0 0 to 0%
NARR
Like this look?
choice (want_it)
“I love this look!” {
gain room_look_three
continue
} “Nope” {
goto ew_this_room_made_me_cringe
}
} “Room look 4” {
INT. GRANDMAS HOUSE BEDROOM - NIGHT
&zoom reset
&overlay LUNER FULL BOD RIGHT CREATE
&overlay LUNER FULL BOD RIGHT shifts to -6 -3
&overlay LUNER FULL BOD RIGHT scales to 1.000 1.000
&overlay LUNER FULL BOD RIGHT opacity 1
@CHARA stands screen center
@pan to zone 2
@pan to zone 3
@pan to zone 2
@pan to zone 1
&speechbubble is 0 0 to 0%
NARR
Like this look?
choice (want_it)
“I love this look!” {
gain room_look_four
continue
} “Nope” {
goto ew_this_room_made_me_cringe
}
} “Room look 5” {
INT. PROTAG ROYAL BEDROOM - NIGHT
&zoom reset
&overlay LUNER FULL BOD RIGHT CREATE
&overlay LUNER FULL BOD RIGHT shifts to -6 -3
&overlay LUNER FULL BOD RIGHT scales to 1.000 1.000
&overlay LUNER FULL BOD RIGHT opacity 1
@CHARA stands screen center
@pan to zone 2
@pan to zone 3
@pan to zone 2
@pan to zone 1
&speechbubble is 0 0 to 0%
NARR
Like this look?
choice (want_it)
“I love this look!” {
gain room_look_five
continue
} “Nope” {
goto ew_this_room_made_me_cringe
}
} “Room look 6” {
INT. PHILADELPHIA BEDROOM - NIGHT
&zoom reset
&overlay LUNER FULL BOD RIGHT CREATE
&overlay LUNER FULL BOD RIGHT shifts to -6 -3
&overlay LUNER FULL BOD RIGHT scales to 1.000 1.000
&overlay LUNER FULL BOD RIGHT opacity 1
@CHARA stands screen center
@pan to zone 2
@pan to zone 3
@pan to zone 2
@pan to zone 1
&speechbubble is 0 0 to 0%
NARR
Like this look?
choice (want_it)
“I love this look!” {
gain room_look_six
continue
} “Nope” {
goto ew_this_room_made_me_cringe
}
}
&speechbubble reset
CHARA (talk_greet)
Very well!
Good choice!
&CHARACTER1 spot 0.0 0 0
&speechbubble is 143 236 to 100% with tail_bottom_left
CHARACTER1
Thank you!
decorate/pick your new room template }
The if/elif/else code needed for the rooms to show up as the rooms the reader had picked {
if (room_look_one) {
INT. WOODEN HOTEL - DAY
@CHARACTER1 spot 1.082 100 100
NARR (CHARACTER1)
Yup I had an adult’s taste as a child.
} elif (room_look_two) {
INT. REGINAS DORM ROOM AFTER - DAY
@CHARACTER1 spot 1.082 100 100
NARR (CHARACTER1)
Um…I wanted to be in collage like the humans but…I never saw it happening, so I picked this room out.
YEah…
} elif (room_look_three) {
INT. PINK BEDROOM - NIGHT
@CHARACTER1 spot 1.082 100 100
&speechbubble reset
NARR (CHARACTER1)
Maybe I should’ve changed my room look after all these years…
} elif (room_look_four) {
INT. GRANDMAS HOUSE BEDROOM - NIGHT
@CHARACTER1 spot 1.082 100 100
&speechbubble reset
NARR (CHARACTER1)
For A child, I had old taste…
} elif (room_look_five) {
INT. PROTAG ROYAL BEDROOM - NIGHT
@CHARACTER1 spot 1.082 100 100
&speechbubble reset
NARR (CHARACTER1)
Looks like something I would’ve wanted…
} elif (room_look_six) {
INT. PHILADELPHIA BEDROOM - NIGHT
@CHARACTER1 spot 1.082 100 100
&speechbubble reset
NARR (CHARACTER1)
I was a adult tasted child.
NARR (CHARACTER1)
A child with adult taste.
} else {
continue
}
The if/elif/else code needed for the rooms to show up as the rooms the reader had picked. }
Created by God and written down by me.
Remember when you used to put
INT. BACKGROUND - DAY
In as the BACKGROUND where the Character is in her room?
Well, replace that with the if/elif/else code or #else
The code for picking the bedroom (Or Whatever) will be useless and won’t work.
BTW, The overlay codings are only there bc I used an overlay character (character that is an overlay) in these scene and the actual character is hidden (sprung down to 0. Literally.) So if you want, remove the overlay and fix the character thing if you want with another coding for the character. And replaced the overlay, you may also need another code. You may. Either way, enjoy!!