This is what is in my script:
EXT. FIRE - NIGHT with VIDEO EDITS AND SCREENSHOTS
@overlay 6176605541302272_VIDEO EDITS AND SCREENSHOTS shifts to 323 -44 in zone 1
@overlay 6176605541302272_VIDEO EDITS AND SCREENSHOTS scales to 1.063 1.063
@pause for a beat
@overlay 6176605541302272_VIDEO EDITS AND SCREENSHOTS shifts to -6 -32 in zone 1 in 0.5
@overlay 6176605541302272_VIDEO EDITS AND SCREENSHOTS scales to 1.063 1.063 in 0.5
@pause for a beat
And this is the warning:
Specify one of “shifts too”, “rotates”, “scales too”. “opacity”, “to layer”, for your overlay animation.
But its correct. Right? So I’m really confused on what the problem is.
By what I can tell, it’s one of two things:
In the beginning setup of your scene, you don’t have any directions for the overlay when you create it, meaning:
EXT. FIRE - NIGHT with VIDEO EDITS AND SCREENSHOTS [missing command]
I believe that you need to have spot directing in the initial setup of the scene. Like this:
EXT. FIRE - NIGHT with VIDEO EDITS AND SCREENSHOTS spot 1.063 323 -44 in zone 1 (I’m not 100% sure if I wrote this correctly. I use the &overlay NAME create code instead)
OR…
Your problem may be with the name of the overlay. Since AND is used as a part of coding, I believe that the Episode script is taking your code like this:
@.overlay 6176605541302272_VIDEO EDITS [missing command] AND SCREENSHOTS [shifts/scales to …]
I’m not completely sure this is the problem, but I suggest changing the name of the overlay to something without the joining word AND or with AND connected using _ (VIDEO_EDITS_AND_SCREENSHOTS).
I hope this helps.
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