You have to put separate choices inside the if/else.
The unlocked choice goes inside the “if” code for more than 3 points, and the locked choice goes inside the “else”
if (BGWOMAN3 > 3) {
JANE
(I got my break now. Should i just leave for that or got talk with him?)
choice
“Talk with him” { @MR LORATO +1
JANE
Hey are you okay?
WADE
Do I look okay?
JANE
Okay can I be frank?
WADE
Sure.
}
} else {
JANE
(I got my break now. Should i just leave for that or got talk with him?)
choice <LOCKED> "Talk with him” {
NARRATOR
Sorry, you cannot do this because of an earlier choice.
}
}
you’d have to manually code it up to the max amount of points they can have. so if they can get a max of 3, you’d do it like this
example:
if (character = 0){
NARRATOR
You have 0/3 points
}
elif (character = 1){
NARRATOR
You have 1/3 points
}
elif (character = 2){
NARRATOR
you have 2/3 points
}
else {
NARRATOR
you have 3/3
}
if (CODY>4) {
KARA )(talk_awkward_loop)
Cody, please stay with me tonight.
} elif (CODY<5) {
KARA (talk_think)
Can you ask a guard to stay at my door?
}
And you have 3 cody points, the first option is locked?
Okay, so since I kind of have a hard time with logical thinking… I’ll ask this:
In the first example, the one you showed us with the @BOY +2/ BOY (behavior) -2 command, it will add points to him/his relationship with the girl, but IF I got this right (a bit), the one you explained on the comments with the two love interests case, would mean that we need to add the points to each love interest, like we would do with the FRIENDSHIP, LOVE, etc, characters in case we’d like our MC to have said traits and gain/lose points in these areas, and if we want those points to affect their relationship with our MC (in this case) then we just need to use the if/elif/else command and putting - for example: (MC >/</#) or (CHAR1 > CHAR2), the first one using the BOY-GIRL example and the last one using the 2 LI example.
I believe you forgot to “skip” a line before the else or something, since the arrows aren’t looking the right way. Right now it looks like your if and else are in the same storyline, if you know what I mean?
You should probably add a } somewhere … I don’t know. Personally I just try to “play” with the coding and the lines until I find a solution