Throw a character

community

#1

I was wondering how do you throw a character across a room with the screen shake ?


#2

Hey there @Ryleerene101, this is Sydney the Moderator! Welcome to the Forums! :smiley:

Moving this topic to Directing Helps and Tips since it looks like a coding question. If you have questions about anything, feel free to PM me and make sure to check out our Forum Tutorial for more info about where to correctly create topics. :wink:


#3

You have to use spot directing for the “throw” and zooms for the shake. :slight_smile:


#4

Like what wording would I use for ink


#5

I will get you some links, give me a minute


#6

Ok thank you so much


#7

#8

It doesn’t explain how to throw the character


#9

It explains how to use spot directing.

@CHARACTER walks to spot X Y in T AND CHARACTER is punch_receive


#10

You have to look for yourself what animation would be best for you. :slight_smile:


#11

I know how to do all that just not how to make the actual character move while doing the Same animation


#12

It says (could not convert string to float :s)


#13

I will try it, give me a minute. :smiley:


#14

okay


#15

Ok that was harder than I thought lol


#16

yeah


#17

INT. DELTA HOUSE MEETING ROOM - DAY
&cut to zone 2
@CHARACTER spot 0.783 159 217 AND CHARACTER faces left
&pan to zone 3 in 0.7
&CHARACTER walks to spot 0.783 95 245 in zone 3 in 1 AND CHARACTER does it while punch_receive AND CHARACTER faces left
@zoom on 666 568 to 155% 0.1
@zoom on 126 0 to 155% 0.1
@zoom on 666 568 to 155% 0.1
@zoom on 126 0 to 155% 0.1
@zoom on 666 568 to 155% 0.1
@zoom on 126 0 to 155% 0.1
@zoom on 666 568 to 155% 0.1
@zoom on 126 0 to 155% 0.1
@zoom on 666 568 to 155% 0.1
@zoom on 126 0 to 155% 0.1
@zoom reset
@CHARACTER is idle_wounded

Thats how I did it now. :smiley: Now sure if it is like you want it to be. If not let me know and I will try to change it. :smiley:


#18

Do you have a instagram so i can give you credit?


#19

No I dont. :slight_smile: I dont need credit. Just happy to help. :slight_smile:


#20

Okay i just wanted to make sure