It would be super cool if you could adjust the timed options code. I like that it’s there and that the timer counts down, cuz making it yourself is difficult. I just wish there was a times up feature that would lead to a different path if the player didn’t choose an option in time. That would be cool
If a player doesn’t choose an option in time, it’ll automatically pick the last choice, so you can code that one as a different path
Thanks for commenting! Yes I did know that. I just don’t want the times up option to show up as a tappable choice Does that make sense haha
I actually just figured out a loophole around this! Here’s an example:
Example
gain choice
NARRATOR
Hi.
choice [timed:5]
“Hey” {
NARRATOR
Hey.
} “Hello” {
NARRATOR
Hello.
} “Woah” if ([NOT choice]) {
NARRATOR
Oops, you didn't pick in time.
}
So basically, the last option won’t show up because the reader has gained the flag, but when they don’t pick in time, it goes to that outcome.
I’ll have to try that out Thanks!
That’s so cool!
So I copied and pasted it into a blank story just to try it out. That last option still showed up? What do you recommend I do?
Hmm… that’s weird, it worked when I tested it.
Did you accidentally leave out the first line?
I’ll try again
It worked that time!!! I had the gain in there, I just put it above the random background I chose so I didn’t preview it haha
I think I’ve got it now
Thanks for the help!
Can you reuse that over and over again? Or does it have to be gain choice_1 etc.?
You should be able to reuse that over and over again, since the choice is only dependent on the reader having that specific gain
Ok cool I’ll give it a go! Thanks! You’re super awesome!
Thanks, it’s no problem!
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