Timed Choices Times Up Feature

It would be super cool if you could adjust the timed options code. I like that it’s there and that the timer counts down, cuz making it yourself is difficult. I just wish there was a times up feature that would lead to a different path if the player didn’t choose an option in time. That would be cool :slight_smile:

If a player doesn’t choose an option in time, it’ll automatically pick the last choice, so you can code that one as a different path :two_hearts:

Thanks for commenting! Yes I did know that. I just don’t want the times up option to show up as a tappable choice :slight_smile: Does that make sense haha :slight_smile:

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I actually just figured out a loophole around this! Here’s an example:

Example

gain choice

    NARRATOR
Hi.

choice [timed:5]
“Hey” {

    NARRATOR
Hey.

} “Hello” {

    NARRATOR
Hello.

} “Woah” if ([NOT choice]) {

    NARRATOR
Oops, you didn't pick in time.

}

So basically, the last option won’t show up because the reader has gained the flag, but when they don’t pick in time, it goes to that outcome.

5 Likes

I’ll have to try that out :slight_smile: Thanks! :slight_smile:

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That’s so cool!

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So I copied and pasted it into a blank story just to try it out. That last option still showed up? What do you recommend I do? :slight_smile:

Hmm… that’s weird, it worked when I tested it.
Did you accidentally leave out the first line?

I’ll try again :slight_smile:

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It worked that time!!! :slight_smile: I had the gain in there, I just put it above the random background I chose so I didn’t preview it haha :slight_smile: I think I’ve got it now :slight_smile: Thanks for the help! :slight_smile:

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Can you reuse that over and over again? Or does it have to be gain choice_1 etc.?

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You should be able to reuse that over and over again, since the choice is only dependent on the reader having that specific gain

Ok cool I’ll give it a go! Thanks! You’re super awesome! :slight_smile:

1 Like

Thanks, it’s no problem! :two_hearts:

Topic closed due to violation of Feature Request Guidelines Contact @Sydney_H to discuss editing and reopening topic. :smiley: