Times Choices help!

Hey guys,
I want to add timed choices, but when the timer runs out, It goes to my last choice.
I tried "Woah"if ([NOT choice])
that’s something I found on the forums. But then the choice was showing, so I took off “Woah”. The choice is gone, but then the character is saying the dialogue in the second choice.
How can I fix this?

label int
choice [timed: 4]
“Strong Answer”{
KRISSY (talk_explain_neutral)
I make it my top priority to attend the most fashion shows, .
}“Weak Answer”{
KRISSY (talk_shrug_concerned)
OK.
}if ([NOT choice]){
KRISSY (talk_awkward_loop)
Uh…
NARRATOR
Not a good impression. Try again.
goto int
}

I just saw the forum post you are referencing. Try this:

gain choice
label int
choice [timed: 4]
“Strong Answer”{
KRISSY (talk_explain_neutral)
I make it my top priority to attend the most fashion shows, .
}“Weak Answer”{
KRISSY (talk_shrug_concerned)
OK.
} "Woah" if ([NOT choice]) {
KRISSY (talk_awkward_loop)
Uh…
NARRATOR
Not a good impression. Try again.
goto int
}

I’ve never used this myself, but I believe this is how the original forum poster did this!

2 Likes

THANK YOU! That helped alot

Glad it worked! :grin: :blob_hearts:

1 Like