@FAST FOOD EMPLOYEE moves to layer 0 @FAST FOOD EMPLOYEE spot 1.280 171 29 in zone 2
@zoom reset @cut to zone 2
@pause for a beat
@NIX spot 1.032 -306 -85 AND NIX faces right @pause for a beat
&NIX walks to spot 1.032 106 -85 in 3.0 AND NIX does it while idle @overlay CAR ANGLE VINTAGE shifts to -342 -48 in 3.0 in zone 2
all you have above transitions should be with & othervice it will glitch in the app
you forgot to spot the car on the starting point from which it should start to drive
you are not using zones when you shift the car so it shifts automaticly in zone 1 …not sure but maybe it shoudl be in zone 2 actualy?
your final spot of the character doesnt match the final spot of the car…so one of them is spotted wrong - just play with the spotting so you will have it as desired.
I desribed to you 2 other problem. do you now have the starting point of the car, have you checked the zones and repared the spot of the character in car?
@FAST FOOD EMPLOYEE moves to layer 0 @FAST FOOD EMPLOYEE spot 1.280 171 29 in zone 2
@zoom reset @cut to zone 2
@pause for a beat
@NIX spot 1.032 -306 -85 AND NIX faces right @pause for a beat
&NIX walks to spot 1.032 106 -85 in 3.0 AND NIX does it while idle @overlay CAR ANGLE VINTAGE shifts to -342 -48 in 3.0 in zone 2
Simply go to the preview and put on spotdirecting and then manualy move the car snd the driver till it will look like how you want it when the car stops.
Copy the coordinates and then move the car to the position you want it to start driving from and the same with driver… the distance between starting and final spot should be the same for the car and for the driver.
This will ensure thew will move simultanously
when you have both the starting and ending point simply shift the overlay and move the character by walking him doing idle animation from first point to the second. And thats it.
as I said you cant use it as template when you use different overlay but there is explained how to do it. So if you will read the instruction you can aply the system to your car overlay