Simply go to the preview and put on spotdirecting and then manualy move the car snd the driver till it will look like how you want it when the car stops.
Copy the coordinates and then move the car to the position you want it to start driving from and the same with driver… the distance between starting and final spot should be the same for the car and for the driver.
This will ensure thew will move simultanously
when you have both the starting and ending point simply shift the overlay and move the character by walking him doing idle animation from first point to the second. And thats it.
as I said you cant use it as template when you use different overlay but there is explained how to do it. So if you will read the instruction you can aply the system to your car overlay
Put the car and character where you want in this zone, I’m guessing this is zone 2? Put car shifts to and NIX walks to these spots in the same amount of seconds. Then put the same spots but in zone 1 before you move/shift them. That way, they stay in the same position whilst moving. example
&overlay CAR shifts to 0 0 in zone 1 in 0
&NIX spot 1.280 100 0 in zone 1
&overlay CAR shifts to 0 0 in zone 2 in 3
&NIX walks to spot 1.280 100 0 in zone 2 in 3 AND NIX does it while idle
Make sure the spots are the same for NIX for zone 1 and 2. If you want him to end up at spot 1.190 140 -93 in zone 2. Start with &NIX spot 1.190 140 -93 in zone 1 when you want him and the car to move put &NIX walks to spot 1.190 140 -93 in zone 2 in 3 AND NIX does it while idle
&overlay CAR ANGLE VINTAGE shifts to -877 -127 in zone 1 in 0
&NIX spot 1.081 -189 -35 in zone 1 pause for a sec
&overlay CAR ANGLE VINTAGE shifts to -143 -127 in zone 1 in 3
&NIX walks to spot 1.081 172 -35 in zone 2 in 3 AND NIX does it while idle
Try this, this overlay is a pain when using the trick I told you above
This spots are different to hide the characters feet, it’s just how I would direct it myself