Two different endings for two different choices?

NARRATOR
|color:red| You Have Been Found. |animation:shake| Better Luck Next Time!

} “Go down the tunnel” {
YOUNGER SHALYA (talk_think_neutral)
He wouldn’t think of going down the tunnel!

&pan to zone 2
@YOUNGER SHALYA spot 0.710 76 194 in zone 2 AND YOUNGER SHALYA is run_super_speed_loop
@YOUNGER SHALYA moves to layer 2

@YOUNGER SHALYA spot 0.710 227 297 in zone 2 AND YOUNGER SHALYA is jump_happy_loop THEN YOUNGER SHALYA is idle_rear AND YOUNGER SHALYA faces left

@overlay LEFT SLIDING DOOR shifts to -77 -2 in zone 1
&overlay LEFT SLIDING DOOR scales to 1.0 1.0
&overlay LEFT SLIDING DOOR moves to layer -1
&overlay RIGHT SLIDING DOOR shifts to -138 10 in zone 1
&overlay RIGHT SLIDING DOOR scales to 1.0 1.0
&overlay RIGHT SLIDING DOOR moves to layer -1

@YOUNGER SHALYA is jump_happy_loop THEN YOUNGER SHALYA is crowdsurf_excited_loop

@remove YOUNGER SHALYA

@overlay LEFT SLIDING DOOR shifts to 4 -2 in zone 1
&overlay LEFT SLIDING DOOR scales to 1.0 1.0
&overlay LEFT SLIDING DOOR moves to layer -1
&overlay RIGHT SLIDING DOOR shifts to -192 5 in zone 1
&overlay RIGHT SLIDING DOOR scales to 1.0 1.0
&overlay RIGHT SLIDING DOOR moves to layer -1

@pause for a beat

@pan to zone 1

@pause for a beat

@MR NORELLI enters from left to screen left AND MR NORELLI is walk_neutral
MR NORELLI (talk_agree_happy)
|animation:shake| I know you’re in here…

@MR NORELLI is search_neutral THEN pan to zone 2 THEN pan to zone 3

@cut to zone 1

&MR NORELLI is sigh_disappointed
MR NORELLI
(Great. Now, what am I going to do now?)

@MR NORELLI exits left AND MR NORELLI is walk_exhausted_loop

    NARRATOR
|color:green| You were not found. |animation:shake| Great Job!

}

@transition fade out white in 0.5

INT. SIMPLE LIVING ROOM - DAY

    MR NORELLI
For three hours straight.  

I don’t understand how to get two different endings for these choices.
For the first choice, when younger shalya is hiding behind the Ottoman, I want it to go to the living room background.

When Mr Norelli is speaking, he speaks about how for three hours straight, he and shalya played the game.
For the second choice, after not finding her because she chooses to go down the tunnel, he speaks about how it took him three straight hours to find her.

I don’t know how to code it into my script, I know it’s late but would appreciate any help! Thank you!

Have you tried using labels?

Well, there are a couple of ways :
NARR
Pick an option!
“Option 1”{
gain option_1
}”Option 2”{
gain option_2{
}
#continue the story here

if (option_1){
#scene for that here{
} else{
#scene for that here
}

you can also you elif

1 Like

Yes, I know how to use them, but I wasn’t sure how to if using them would work.

@AnnSza and @Phoenix_11037 Thanks so much for replying and trying to help me!
@AnnSza how would I add the elif in?

@AnnSza and @Phoenix_11037 Here are what I have for this part of the script:

&YOUNGER SHALYA is think_rubchin
YOUNGER SHALYA
(Where should I hide?)

choice
“Behind the Ottoman” {
YOUNGER SHALYA (talk_think_neutral)
The Ottoman is large is enough to hide behind…

&pan to zone 2 in 5
@YOUNGER SHALYA walks to spot 0.863 320 195 in zone 2 in 5 AND YOUNGER SHALYA is run_super_speed_loop AND YOUNGER SHALYA faces right
&YOUNGER SHALYA moves to layer 0

@YOUNGER SHALYA is transition_stand_to_squat_neutral THEN YOUNGER SHALYA is idle_sit_legsup_neutral_loop AND YOUNGER SHALYA spot 0.863 8 71 in zone 3
&YOUNGER SHALYA moves to layer 0
YOUNGER SHALYA
(He won’t find me here!)

@pan to zone 1

@pause for a beat

@MR NORELLI enters from left to screen left AND MR NORELLI is walk_neutral
MR NORELLI (talk_agree_happy)
|animation:shake| I know you’re in here…

@MR NORELLI is search_neutral THEN pan to zone 2 THEN pan to zone 3 AND zoom on 0 0 to 123% in 3

@transition fade out red in 5

INT. BLACK - NIGHT

    NARRATOR
|color:red| You Have Been Found. |animation:shake| Better Luck Next Time!

} “Go down the tunnel” {
YOUNGER SHALYA (talk_think_neutral)
He wouldn’t think of going down the tunnel!

&pan to zone 2
@YOUNGER SHALYA spot 0.710 76 194 in zone 2 AND YOUNGER SHALYA is run_super_speed_loop
@YOUNGER SHALYA moves to layer 2

@YOUNGER SHALYA spot 0.710 227 297 in zone 2 AND YOUNGER SHALYA is jump_happy_loop THEN YOUNGER SHALYA is idle_rear AND YOUNGER SHALYA faces left

@overlay LEFT SLIDING DOOR shifts to -77 -2 in zone 1
&overlay LEFT SLIDING DOOR scales to 1.0 1.0
&overlay LEFT SLIDING DOOR moves to layer -1
&overlay RIGHT SLIDING DOOR shifts to -138 10 in zone 1
&overlay RIGHT SLIDING DOOR scales to 1.0 1.0
&overlay RIGHT SLIDING DOOR moves to layer -1

@YOUNGER SHALYA is jump_happy_loop THEN YOUNGER SHALYA is crowdsurf_excited_loop

@remove YOUNGER SHALYA

@overlay LEFT SLIDING DOOR shifts to 4 -2 in zone 1
&overlay LEFT SLIDING DOOR scales to 1.0 1.0
&overlay LEFT SLIDING DOOR moves to layer -1
&overlay RIGHT SLIDING DOOR shifts to -192 5 in zone 1
&overlay RIGHT SLIDING DOOR scales to 1.0 1.0
&overlay RIGHT SLIDING DOOR moves to layer -1

@pause for a beat

@pan to zone 1

@pause for a beat

@MR NORELLI enters from left to screen left AND MR NORELLI is walk_neutral
MR NORELLI (talk_agree_happy)
|animation:shake| I know you’re in here…

@MR NORELLI is search_neutral THEN pan to zone 2 THEN pan to zone 3

@cut to zone 1

&MR NORELLI is sigh_disappointed
MR NORELLI
(Great. Now, what am I going to do?)

@MR NORELLI exits left AND MR NORELLI is walk_exhausted_loop

    NARRATOR
|color:green| You were not found. |animation:shake| Great Job!

}

Where would I add the elifs and how would I make it where there are two different endings for the two different choices?

You could make it where you give Mr. Norelli some chances to find Shalya. If he fails to find her with those chances, then you have the ending of where he fails and Shalya wins. If he manages to find her, then you have the ending of him winning.

1 Like

Hm, there are no gains? Or do you even want this choice to be remembered in the future?

1 Like

Using gains, im kinda confused on what the purpose of using them. Could you kinda explain the use of them?

To use if/elif/else, you have to use gains, points, or to refer to choice names