Makes sense now, I think understood, so they can have a different script name than the display name but in dialogue to refer to the name typed you would write it with lowercase and since it’s written like Devon it will show up properly instead of all Caps. Whew! Just learned something new
thanks for studying into it lol.
So I’m going to rewrite my response to this post:
Just change the Display name to Clairah or CLAIRAH
It doesn’t matter how you type it since it’ll revert back to all caps anyway.
Then just put this:
NARR
Would you like to change your name?
choice
"Yes." {
goto choose_name
} "No, Clairah is fine." {
goto continue_story
}
label choose_name
input What's your name? | Type your name. | Done (CLAIRAH)
NARR
Is [Clairah] correct?
choice
"Yes!" {
goto continue_story
} "No, I messed up." {
goto choose_name
}
label continue_story
#whatever happens after the name choice thing.
And then to refer to the MC, use [Clairah]
Example
CHARACTER2
Hey [Clairah], how are you?
Or if you want a character to yell their name then refer to their name as [CLAIRAH]
This will put the name in all caps.
if the reader chose to keep the MC’s name then Clairah will show, if they chose to change their name, then whatever they typed in will show instead.