CHAR1 (think)
(Insert text here)
label text
input Type in here…|Type in here…|Done (TEXT)
if (TEXT is “”){
NARRATOR (CHAR1)
I need to text back!
goto text
} else {
continue
}
CHAR1 (think)
(Insert text here)
label text
input Type in here…|Type in here…|Done (TEXT)
if (TEXT is “”){
NARRATOR (CHAR1)
I need to text back!
goto text
} else {
continue
}
You could also just write:
input Type in here…|Type in here…|Done (TEXT)
No need for that extra stuff!
So in a script:
NARRATOR
What text message do you want to send to your friend?
@pause for a beat
input Type in here…|Type in here…|Done (TEXT)
@pause for beat
CHARACTER (talk_neutral)
I’ll write to tell them [TEXT].
@pause for beat is optional, it just pauses the scene for a few seconds depending on how many you have. (You could always write @pause for x, where x is a numerical value-x can be any number-1, 2, 3, etc)
Again this is very helpful so thank you!
Thanks for giving me that tip!
Also your welcome!